01-23-2015, 08:10 PM
Greebas Umies,
some of you have noticed some new names of urks joining your shard
If you would like to be a Uruk Hai urk please get ahold of myself or Yub'Grub on irc for joining..
no language understanding needed
i will be posting the language and some other tid bits about urks here later.
To begin, I will explain what an urk is. An urk is a humanoid made up from the
imagination of JRR Tolkien. An urk is about the size of a human (6 foot).
This is a race that strives for war and that is basically all they do besides
party. Known to attack human towns just for fun, thier love for war and destroying
things is almost unmatched. Attacking mostly by only weapon and warg (large wolves),
urks swarm thier enemies with numbers and strength. Honorable duel? urks know no
honor. If you want to fight, you will be fighting the entire clan.
There is many definitions of how an Urk should be and what they use or how they
act, etc, but we have been trying to find a neutral ground for all involved.
Taking some from J.R.R. Tolkien's view of urk, Dungeons and Dragons view, and Ultima's
view,and what we learned from the Blood Rock Hai. We have established what we feel
is a comprimise. We have urkish mages and lords just like urks in Ultima.
We have also taken up using mainly clubs,archery, two handed axes, ring armor, and
urk helms like urks do in Ultima.
On the other hand, we tame and use wolves like usually heard about in the Lord of
the Rings books.
Now onto the game, Ultima Online. In UO, there is the common monster that everyone
gets used to fighting. Battling the forces of evil can be fun for a while but you
begin to grow bored with the intelligence of your opponents. Monsters in Ultima
Online tend to get stuck behind walls, they don't react differently to the way
they can be fought, you can't taunt them, etc. Basically, they just aren't real
enough. That is where we come in.
The guild of players that feel that playing the roleof a monster is fun and could increase the fun of the people that fight us or just
generally roleplay with us. We offer an advanced monster that will talk to you,taunt you, harrass you, bargain with you, and even attack you with fierce brutality.
We are attempting to take the realism of Dungeons and Dragons and bring it into an
arcade-like world. No longer will you just walk and pin an orc behind a rock.
Now you will see the orc run around the rock screaming war cries while getting
ready to bury his weapon into your torso. We are bringing realism where there formally
wasn't any.
To end, we are attempting to make the game more fun for everyone.
For the role playing community, the player-vs-player fighters, and ourselves.
<table align="left" cellpadding="0" cellspacing="0">
"Their voices were rich and gutteral, and their tongue was like the crack and boom of rolling thunder"
Lewis Spence "Among the Orcs"
some of you have noticed some new names of urks joining your shard
If you would like to be a Uruk Hai urk please get ahold of myself or Yub'Grub on irc for joining..
no language understanding needed
i will be posting the language and some other tid bits about urks here later.
To begin, I will explain what an urk is. An urk is a humanoid made up from the
imagination of JRR Tolkien. An urk is about the size of a human (6 foot).
This is a race that strives for war and that is basically all they do besides
party. Known to attack human towns just for fun, thier love for war and destroying
things is almost unmatched. Attacking mostly by only weapon and warg (large wolves),
urks swarm thier enemies with numbers and strength. Honorable duel? urks know no
honor. If you want to fight, you will be fighting the entire clan.
There is many definitions of how an Urk should be and what they use or how they
act, etc, but we have been trying to find a neutral ground for all involved.
Taking some from J.R.R. Tolkien's view of urk, Dungeons and Dragons view, and Ultima's
view,and what we learned from the Blood Rock Hai. We have established what we feel
is a comprimise. We have urkish mages and lords just like urks in Ultima.
We have also taken up using mainly clubs,archery, two handed axes, ring armor, and
urk helms like urks do in Ultima.
On the other hand, we tame and use wolves like usually heard about in the Lord of
the Rings books.
Now onto the game, Ultima Online. In UO, there is the common monster that everyone
gets used to fighting. Battling the forces of evil can be fun for a while but you
begin to grow bored with the intelligence of your opponents. Monsters in Ultima
Online tend to get stuck behind walls, they don't react differently to the way
they can be fought, you can't taunt them, etc. Basically, they just aren't real
enough. That is where we come in.
The guild of players that feel that playing the roleof a monster is fun and could increase the fun of the people that fight us or just
generally roleplay with us. We offer an advanced monster that will talk to you,taunt you, harrass you, bargain with you, and even attack you with fierce brutality.
We are attempting to take the realism of Dungeons and Dragons and bring it into an
arcade-like world. No longer will you just walk and pin an orc behind a rock.
Now you will see the orc run around the rock screaming war cries while getting
ready to bury his weapon into your torso. We are bringing realism where there formally
wasn't any.
To end, we are attempting to make the game more fun for everyone.
For the role playing community, the player-vs-player fighters, and ourselves.
<table align="left" cellpadding="0" cellspacing="0">
"Their voices were rich and gutteral, and their tongue was like the crack and boom of rolling thunder"
Lewis Spence "Among the Orcs"