Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Purple potion timer changes
#14
Quote:good to expand the timer because it would make purples act in accordance with the way they do for people who might join from other T2A shards.

It should be noted that UOSA and this shard have a purple timer that are entirely different than what RunUO has by default, and most (all?) other shards I have played or know about use the default purple scripts for timing (or arbitrarily add numbers to the timer to make them non razor-scriptable). So unless you were specifically talking about UOSA's timer, this quote isn't really applicable.

UOLL's timer is actually replicated from UOSA's, which was mostly the same but slightly different than what I experienced on the demo. Purples were slightly harder and less reliable to throw on the demo, I didn't actually figure out exactly how they worked on there.

UOLL's appears to have a window that is half of UOSA's.
[Image: jack-sig.png]
Reply


Messages In This Thread
Purple potion timer changes - by Veranis - 04-13-2016, 08:31 PM
RE: Purple potion timer changes - by Wiz Kid - 04-13-2016, 08:37 PM
RE: Purple potion timer changes - by Rapture - 04-13-2016, 08:41 PM
RE: Purple potion timer changes - by Veranis - 04-13-2016, 08:56 PM
RE: Purple potion timer changes - by Cheerios - 04-13-2016, 08:49 PM
RE: Purple potion timer changes - by Rapture - 04-13-2016, 09:11 PM
RE: Purple potion timer changes - by Wiz Kid - 04-13-2016, 09:49 PM
RE: Purple potion timer changes - by Jack - 04-13-2016, 09:50 PM
RE: Purple potion timer changes - by Rapture - 04-13-2016, 11:11 PM
RE: Purple potion timer changes - by Pixelclicker - 04-15-2016, 01:55 AM
RE: Purple potion timer changes - by Cheerios - 04-13-2016, 11:29 PM
RE: Purple potion timer changes - by Isis - 04-14-2016, 01:31 AM
RE: Purple potion timer changes - by Wiz Kid - 04-14-2016, 06:27 AM
RE: Purple potion timer changes - by Jack - 04-15-2016, 02:00 AM
RE: Purple potion timer changes - by Pixelclicker - 04-15-2016, 04:58 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)