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CTF Alpha Testing - Players Needed!
#4
Changes have recently beenput into test center/CTF:

  • CTF teams are now purely random. You join and are placed in a queue instead of selecting a team. It will always be balanced to be within 1 player of each other.
  • Players who are not connected when the game starts will be kicked out.
  • Duplicate IP addresses will be kicked out.I have included a switch for this if players specifically request that 2 people want to play from their IP address. You will have to PM me about this if you need to be added to the list of multiple players from one household.
  • The game no longer starts if less than 2 people are signed up.
  • Flag carriers are now color coded by team.
  • When players resurrect each other, it is treated as if the game ressed them. The player will be set to half health/mana and receive their items back from their corpse. The player will not be moved back to the home base.
  • Fixed an issue where if the server saved during a game while the player was dead, but the server shut down before the next save, the player would not be resurrected or receive their items back.
  • Max casting range is now 10 for all spells.
  • Detect hidden fixes are in place.
  • When monsters within a range of 10 drop platinum, a message now displays in the bottom left of the screen.

We will aim to patch in CTF before the weekend.

[Image: jack-sig.png]


Messages In This Thread
CTF Alpha Testing - Players Needed! - by Jack - 11-24-2014, 06:03 PM
CTF Alpha Testing - Players Needed! - by Tophu - 11-29-2014, 10:32 AM
CTF Alpha Testing - Players Needed! - by Jack - 11-29-2014, 04:59 PM
CTF Alpha Testing - Players Needed! - by Jack - 12-03-2014, 06:55 AM
CTF Alpha Testing - Players Needed! - by Jack - 12-04-2014, 06:35 PM

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