Patch 10 - 11/3/14 - Action Delay, LOS checks, Guildstone GY
#10
Adding a bit on top of the object delay for possible packet loss/ping variance can help. WIth a perfectly stable ping, theoretically 1000 should be perfect.

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Patch 10 - 11/3/14 - Action Delay, LOS checks, Guildstone GY - by Jack - 11-05-2014, 12:51 AM

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