11-05-2014, 12:51 AM
Adding a bit on top of the object delay for possible packet loss/ping variance can help. WIth a perfectly stable ping, theoretically 1000 should be perfect.
![[Image: jack-sig.png]](https://uolostlands.com/static/images/jack-sig.png)
Patch 10 - 11/3/14 - Action Delay, LOS checks, Guildstone GY
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