Patch 52 - 11/13/16 - Accurate mining, house locks
#5
With regards to the mask, I was reporting something different than the change reflected in this patch.

The issue from that link was that if you expend all the charges on a tribal mask (or other item) it still displays as "a magic tribal mask" to anyone who hasn't ID'd the item, and "a mask" once it is ID'd.  The issue wasn't that it didn't display the # of charges, rather that it ceases to become a "magic item" once the charges are gone, but that was ONLY reflected to those who id'd it. 

Since the magical properties of the mask/item are gone once the charges are gone, I was advocating that it should read "a tribal mask" for everyone, regardless of whether it's been ID'd to that person, particularly since masks can be later blessed and hued. 

If we look at another T2A era shard, the "tribal mask of night eyes [0 charges]" (currently what gets displayed) is what is displayed to someone to whom the mask is ID'd when the mask FIRST goes from 1 charge to 0 charges.  However, if you cycle the item again (i.e., take it off and put it back on again), it simply becomes "a mask" to EVERYONE whether or not they id'd it. 

In other words, once someone has completely cleared an item out of charges it should just become "a shirt" or "a mask."  I think that functionality should be reflected here as well. 
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RE: Patch 52 - 11/13/16 - Accurate mining, house locks - by Pixelclicker - 11-14-2016, 01:23 AM

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