11-02-2014, 01:50 AM
Take a sea chart or a world map. Open it up, click <Plot Course> and drop your pins wherever you want. They will be numbered. Then you drop the map onto the tillerman -- it will drop back into your pack and be reusable since you can clear your plotted course and make another one. The commands should b as follows:
What's happening for me is that the tillerman will accept the map and respond to the commands, but will only turn and sail straight east, no matter where the first nav point is in relation to me.
- start: Start along the charted course and continue until finished or stopped.
- continue: Resume plotted course after stopped.
- furl sail or stop: Stops current ship movement.
- goto #: Sail directly to pin # on map, then continue on remainder of plotted course.
- nav: Asks tillerman which pin # you are heading to on map.
- single #: Sail directly to pin # on map, then stop.
What's happening for me is that the tillerman will accept the map and respond to the commands, but will only turn and sail straight east, no matter where the first nav point is in relation to me.