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Removing skill cool-down after Provoking an invalid target
#4
There's something particularly special about provoking on UOLL, which is "fast provoke" and is an entirely era accurate mechanic. The trade off for this was that the 5 second cooldown on failures were removed. That being said I really don't mind reducing the cooldown to zero on "invalid targets".
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RE: Removing skill cool-down after Provoking an invalid target - by Jack - 10-06-2016, 01:33 AM

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