07-28-2016, 06:49 PM
(07-28-2016, 03:02 AM)Isis Wrote:(07-27-2016, 07:15 PM)Veranis Wrote: I agree that poisoning should have its use, I don't want it to be nerfed, my quibble is just that I think it's a little too OP at the 50% or so (just a guess) success rate it is at. You just can't carry enough cure potions for a fight vs. the relatively few DP potions the noxer must carry to sustain pressure until you're out of cures, then you're really in trouble. Also it's a lot of object actions. I know 90-100% might be overdoing it the other direction. I think 75% would work well: you will still fail 3-4 times in a row but very rarely (same success rate as 7th circle spells, rather than 8th circle spells).
Sorry but if this to be applied, I want a higher success rate for the already era accurate potion making. And lets add higher dura on mortars so our alchemists can make more pots too.
It costs 72gp to make a Deadly Poison potion. That's the same as making two purple potions. I really don't understand why you won't shut up about this non-issue.
Veranis: Who's brokering the deed fight @Brutal ?
Elk: How much are you betting and what are the rules
Brutal: patio deed
Brutal: Blitz can broker, i dont trust elk
Elk: it's time for me to cash in all my non-scamming years
Elk: And steal a patio deed
Elk: How much are you betting and what are the rules
Brutal: patio deed
Brutal: Blitz can broker, i dont trust elk
Elk: it's time for me to cash in all my non-scamming years
Elk: And steal a patio deed