07-28-2016, 03:03 PM
(This post was last modified: 07-28-2016, 03:12 PM by Bobby Boulders.)
(07-27-2016, 02:03 PM)Varak Wrote: The main reason I am fine with spells unlocking in-game chests is because anyone (right now) can do level 1 treasure maps with no skill needed in mining, lockpicking, or cartography which is the way it should be. If you change it so the spell unlock only unlocks magic locked chests, everyone who wants to do a level 1 chest will need lockpicking. I don’t think that benefits anyone and is therefore not a good change.
Anyone should be able to do a level 1 chest with no skill required.
You think there should be a mechanic in the game that completely protects players against thieves so that players dont have to include the minimum amount of lockpicking into their builds in order to do level 1 treasure maps?
Thats like saying we shouldn't have seatbelts b/c they wrinkle our shirts.