07-15-2016, 07:09 PM
(07-15-2016, 04:42 PM)Jack Wrote: Issues like this are really difficult. Although something like this seems really common sense, and I would agree home owners should have more control over what is in their house (re: vendors), it's not a mechanic which existed in this era. Maybe OSI GMs would have complied and removed vendors from houses, and if we were to take such a route it would make more sense just to automate that than have staff need to take care of such issues.
However it's always been my intention to keep the shard with "full felucca rules" and not mess with things that can be considered grief, as they're things that were possible in the full sandbox experience that was UO 1999.
There are lots things I could mess with to make player's lives easier, that would probably have long term benefit toward player retention, but I don't do them, because that's just not how the game was. I want to keep that integrity.
Jack, the other server I am referring to isn't OSI, but Second Age. I did not know their vendorsystem isn't era accurate.
To me, I don't see a reason why a public house should be treated differently than a private house.
Griefing is part of UO, I totally understand and accept that. Excessive griefing is where I hope, staff will step in.