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Stealing Flagging Problems
#2
If I'm not mistaken (I may have changed this at some point), but simply attacking a blue character on UOLL will make you reportable for murder, if that person dies. This is the main reason I've never implemented thieves as aggressors. It's low priority and something I may not implement at all.

I personally used to abuse this mechanic in era to give thieves counts and do not recall there being "no auto defend" rule. I think it's unlikely that such a rule existed on OSI.
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Messages In This Thread
Stealing Flagging Problems - by Elk - 07-11-2016, 07:32 PM
RE: Stealing Flagging Problems - by Jack - 07-12-2016, 12:43 AM
RE: Stealing Flagging Problems - by Elk - 07-12-2016, 12:49 PM
RE: Stealing Flagging Problems - by Apoc - 07-13-2016, 01:09 AM

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