05-21-2016, 05:00 AM
(04-30-2016, 12:42 AM)Isis Wrote: Some idea's:
1. Give an option to purchase poker vendors via the plat system or other means. (As well as other npcs and vendors. Nothing crazy like bankers of course)
This is planned, as well as poker tournaments. Really I just need to design a way for players to have control over their poker dealers, and set up their own tables. An easier option to this is probably just to get GMs to set them up for a fee as coding a whole system for this probably isn't worth the time when only a handful of people would ever purchase them.
2. Add a few more spawn points for certain mobs and/or adjust the timers for respawn rates. Ie, white wyrms.
No plans to add more "normal mob" spawn points, but additional mini bosses are planned to add in.
3. Add new monster types for TI's and/or make other automated events such as random monster + boss spawns across the maps.
Been a while since the last new monster TI was added, I'll have a think for some additional types to add.
4. More automated or gm run quests & events such as:
Scavenger hunts
Find the random npc (maybe bring him an object he asks for and be rewarded)
Crafting Contests
Survival type events (naked players stuck somewhere having to work together to reach a goal
Monster or animal tame duels with player betting.
Definitely. With less things to work on day to day, I'll have more time for adding events/quests.
5. Adjust the drop %'s for a few items (bridals for example, lower back down).
Black sandal drops were nerfed in the last patch because there are many more existing pairs than planned. There are very few specifically hued bridals though, not sure if they need nerfing.
7. A "Share Now" Option in the [motd gump that links directly to the uoll website, for easy embedding into facebook, linkedin, reddit, digthis, stumbleupon etc.
Not really sure what you mean by this. How does this offer any benefit over just copy pasting our website address to those places?
8. Player rewards for UNIQUE new player referrals who are active in game for x many hours & days. (If not plat, then maybe a point or coupon system you can redeem for prizes).
Maybe. I'm not very convinced it would help though.
9. The ability to place small houses atop towers, castles, keeps. (Don't know if you could do this without having to change the ability to place upon non player homes as well.)
Pre-T2A
10. Tele guards that chase you down for 453534 screens and don't have a 100% success hit rate
Guards are as is
11. More plat reward items such as house lock down limit increases, max friend limit increase, secures
Certainly interested in this, has slipped under the radar but I'll make note to look into it in the future.
12. Change the moongates from the current pre-t2a random destination to a gump pop up with a menu choice.
Nope.
13. Fix item id's for newly potted plants. (When you cntl+shift they are displayed as a bowl of lettuce and a bowl of potatos)
I'm sure this was fixed at some point but but broke again. I've spent some time looking into it and it wasn't immediately obvious why, as the correct names do seem to be sent to the client. Maybe it was never fixed and I imagined it. I know that enabling AoS in RunUO fixes it immediately as this is a function of "object property lists".
15. Populate the shard with hire able npcs. (These don't currently exist?)
They do, mostly in the Jhelom pits. There are also paladins you can hire from Delucia. However there should be all kinds of hirable NPCs wandering around town. I'll get around to these eventually, I hope.
16. More forms of gambling aside from poker (Poker is great jack, but consider slots, hi/low/random numbers. Gives players more choices at games).
Possibly, I'll keep an eye on the popularity of poker. If interest in poker wanes then it probably isn't worth spending a lot of time implementing things like Blackjack.
17. Set the properties for decorative static containers to allow players to store items. (Set a decay timer to reduce server lag).
Do you mean the containers in town? I tried putting stuff in these on the demo a while ago and you get a message something along the lines of "That isn't your container, you can't store things there".
18. Allow players to remove the books from bookcases that spawn on the shard. (Some people would like to create libraries for rping and deco)
You can steal them.
19. Fix the Open runebook bug. (When your runebook is in your bank box and open, you can leave the bank with the runebook still open and use it.)
IIRC this is an OSI accurate bug
20. Fix npc escort ai. (Sometimes when attacked they just freeze and do nothing).
I'll take a look.
21. Change or remove the real estate brokers items for sale. (Currently they sell blank scrolls.)
I'll take a look on the demo, I think you're right they shouldn't have these.
22. Make mobs provokable to bs and ev's.
Done in the next patch.
23. Fix the spawn point for the Occlo baker npc. (Spawns outside of shop)
Thanks, I'll move it.