Patch 5 - 10/06/14 - Post Launch Tweaks
#1
I wanted to wait to put this patch out, however due to a bug causing some monsters to spawn with double or even triple loot, we have put the patch in early. If there are any issues with the patch we will revert with only the monster loot change. Special thanks to Creager for reporting the excess loot on monsters.

  • Harvest tools now have a 1 second action delay, including mining and lumberjacking tools.
  • Scissors must be in your backpack to use.
  • Bolt of cloth now weighs 5 stones.
  • Removed messages regarding "Treasure Map Protected Zones".
  • The minimum cast delay is now 0.5s.
  • Tinkering now plays a crafting sound.
  • All regions which should be considered T2A, are now considered T2A. This includes Fire Dungeon, Ice Dungeon, Britain Sewers, Delucia Passage and any other T2A passages. This means you only need to enter these passages to recall anywhere in T2A.
  • Much of Terathan Keep is now a "no recall/gate" zone.
  • Animals which require less than 45skill to tame can now be controlled by anyone. This fixes an issue with horses ignoring their owner if their taming skill was too low.
  • Tamed AI now gives up on attacking players when they either hide, or go offscreen.
  • Fixed a bug where you would not gain fame/karma when pets/summons killed monsters.
  • You now correctly lose 10% of your fame on resurrect. There was no fame resurrect penalty before.
  • You can now enter Lord British's castle, as well as other faction areas (note: we do not have factions, this was a RunUO default).
  • Monster AI max acquire range is now 10 tiles.
  • Monsters will only cast spells if one of the following is true:
      • The monster has been attacked (double clicked in war mode).
      • The monster has received damage.
      • The monster has made its own melee swing.

In the next few days, I will be looking into a few things, so you can expect these at least:

  • Vendors will carry a maximum of 2k gold per restock. Buying items from the NPC will increase their cashflow, selling items to the NPC will drain their funds.
  • Due to the above, scrolls will sell for a bit more and be profitable. We will keep an eye on this.
  • We will look into an anti-AFK harvesting system (captchas). AFK harvesting on UO Lost Lands is illegal, we will discuss what the penalties for it will be. For now expect to be jailed if you are caught.
  • We will take a deeper look into selling stackable items to NPCs and how profitable this is.
  • "Damage counters" will be turned off, the numbers which pop up were supposed to be for testing purposes only.
  • Monsters seem to be taking a little too much damage and too easy to kill. Some monsters have a damage output that is too high and end up being "glass cannons", we will balance it so they are a bit tougher but deal less damage. We will use era accurate sources where possible.
[Image: jack-sig.png]
Reply


Messages In This Thread
Patch 5 - 10/06/14 - Post Launch Tweaks - by Jack - 10-05-2014, 04:35 PM
Patch 5 - 10/06/14 - Post Launch Tweaks - by Jack - 10-06-2014, 03:54 PM
Patch 5 - 10/06/14 - Post Launch Tweaks - by Jack - 10-06-2014, 04:28 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)