01-26-2016, 01:04 PM
I played very briefly when this system was in place. My first impression was it made pvp feel very clunky, however that was most likely due to inexperience with that particular mechanic. I do think it had potential to make pvp more dynamic, it didn't feel as bad dueling however with the way field pvp has evolved overt the year I.e run and gun etc the mechanic seemed a bit off. I wish I had taken more time to test it when it was a live mechanic however.
Hates intentions with this post are to make pvp a bit more dynamic and skill oriented via spell timing , general movement etc. I do think that would be a very positive thing, defensive play is highly rewarded. there are some really talented aggressive duelers such as farnk and skrap. However aggressive play is not rewarded the same. If you go aggressive early and are not successful then you are really rolling the dice hoping your opponent does not get swings.
Comparing here to uosa of the last four years there is a much bigger disparity in skilled players vs non skilled players. Due to UOLL not having the huge damage delay and most importantly 100% disrupts. It's much easier to kill lower skilled players here.
I also am not sure having a huge disparity is a good thing. to me it is, to you it is. But the current gaming culture and young bloods will not stick around to get better they instantly want to feel some type of success. The Skrappa and Always Strapped of the world are pretty much gone , years ago these guys littered the graveyard with their decaying corpses for months before working , learning , reading , and eventually becoming very very talented pvpers. However in today's society those type of players are essentially non existent. So I am not sure a huge gap is a good thing for the entry level into the game.
However I do agree with your premise as many of us do , just looking at it from another perspective.
Hates intentions with this post are to make pvp a bit more dynamic and skill oriented via spell timing , general movement etc. I do think that would be a very positive thing, defensive play is highly rewarded. there are some really talented aggressive duelers such as farnk and skrap. However aggressive play is not rewarded the same. If you go aggressive early and are not successful then you are really rolling the dice hoping your opponent does not get swings.
Comparing here to uosa of the last four years there is a much bigger disparity in skilled players vs non skilled players. Due to UOLL not having the huge damage delay and most importantly 100% disrupts. It's much easier to kill lower skilled players here.
I also am not sure having a huge disparity is a good thing. to me it is, to you it is. But the current gaming culture and young bloods will not stick around to get better they instantly want to feel some type of success. The Skrappa and Always Strapped of the world are pretty much gone , years ago these guys littered the graveyard with their decaying corpses for months before working , learning , reading , and eventually becoming very very talented pvpers. However in today's society those type of players are essentially non existent. So I am not sure a huge gap is a good thing for the entry level into the game.
However I do agree with your premise as many of us do , just looking at it from another perspective.