01-11-2016, 09:24 PM
(01-11-2016, 09:10 PM)TheĀ Gods Wrote: how come on here it only asks what u wanna peace stead of the whole screen? thot uosa u peace the whole screen and 97 u only peaced one at a time? or am i mixing up my timelines...when i played catskills in 97-2003 timeline with skills kinda fuzzy what era cuz so long agoKlaus is correct. Some additional info on peacemaking:
Peacemaking is one of the few basic skill mechanics that have been changed on this shard. It's very similar to how it worked in UOR, but non difficulty based.
From patch 32:
Quote:PeacemakingĀ has had an overhaul to make it a less useless skill and increase template options in PvM:
- You can now use target based peacemaking similar to UOR. If your skill check is successful on target based peace, the monster will give the emote "*looks calm*" and stop moving/attacking.
- In line with T2A bard skills, peacemaking is not difficulty based, however the length of time the monster will be peaced for is based on your peace skill.
- How long a monster is "peaced" for depends on your peacemaking skill, and the strength of the monster.
- At GM peacemaking, this usually means you can peace a monster for a maximum of 30 seconds.
- Mini-boss monsters can be peaced for a maximum of 10 seconds at a time.
- Town invasion boss monsters can not be peaced at all.
- A peaced monster has a chance to break out of peace, based on it's maximum hit points vs it's current hit points. The lower the health of the monster, the more likely it is to try fight back.
- If a peaced monster is struck by any kind of NPC (monster, animal, tamed creature), it will always fight back.
- The delay on using peacemaking is 10 seconds for success, 5 seconds for failure.