01-02-2016, 04:25 AM
Quote:Please Fix thisGM anatomy gives a 20% damage bonus like it always has on any shard. You can see here the min/avg/max damage of a halberd:
https://uolostlands.com/damage-calc
As you can see with GM anatomy/100 str/tactics, an exceptional halberd does a max of 53 damage, 58 damage is impossible. Only 1 in 10 hits do as high as 44 damage.
With a dice roll of 2d23+3, only 1 in ~526 hits do 53 damage, and wearing some clothing as protection would reduce the high end rolls and average damage considerably. Even just weakening your opponent or casting protection shaves potential damage away.
If anything it's possible there's not enough of a penalty for not having eval int, but there's absolutely nothing wrong with anatomy.