12-30-2015, 07:17 AM
This is currently in testing. It will work like this.
3 players in a scenario:
Player "BH" - blue healer.
Player "A" - is friends with the blue healer, and is being healed by them.
Player "B" - is fighting honorably.
Players A and B are in a guild war.
Scenario 1:
I will be working a toggle able "noto query" gump into the mix so that players do not accidentally heal players in guild wars. It will be easy to turn this off permanently.
3 players in a scenario:
Player "BH" - blue healer.
Player "A" - is friends with the blue healer, and is being healed by them.
Player "B" - is fighting honorably.
Players A and B are in a guild war.
Scenario 1:
- Player A and B are at the graveyard fighting. Player BH comes along and casts a heal, buff, cure (anything beneficial) on player A.
- Player BH will now be flagged orange to the entire guild of B.
- Player B, however, is still blue to player BH, as Player B has chosen not to involve himself with attacking B yet. At this point the enemy flag only works 1 way.
- If Player B, or anyone in Player B's guild comes along and decides to attack BH, then the entire guild of player B will now become flagged orange to Player BH. They are now essentially part of the guild war against B's guild.
- Player A and B have not engaged in combat. Player BH casts a bless and heal on Player A before the fight begins.
- Player B attacks Player A (or vice versa).
- Player BH is not flagged to the guild of Player B because players A and B were not in combat at the time of healing.
I will be working a toggle able "noto query" gump into the mix so that players do not accidentally heal players in guild wars. It will be easy to turn this off permanently.