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Any advice?
#4
The beauty of UO is you can choose just about any career to start raking in some cash. The simplest method is to make a dexxer, starting with 50 resist and 50 healing. Use your starting gold to buy a weapon of your choice, I prefer mace fighting on my dexxers so I went with Q-Staff. Proceed to Britain's western stables and find the cow pasture, kill them and skin them while cutting the hides. Start making runs to the butcher and the tanner to sell your meat and hides. Do this for 550 gold, go buy a horse. Get another 1600 gold and use it to train your other 5 skills to 30 by saying [NPC Name] train xxx (anat, tactics, maces, hiding, archery was my choice). If the cows are killing you theres some sheep on the road to the south and many more at Yew. After that you can hit up whatever you can handle without dying, Earth Elementals in Shame are good once you start feeling confident. The first spellcasting monsters worth the effort are liches. You'll need cure potions and refresh to tackle them.

You'll be relying on moongates until you can afford to get your magery up, which if you took my above advice will be a second character. To make moongates more managable you'll need to note they cycle their location about once per minute. The cycle is a set loop which I have documented to be:

Britain, Moonglow, Magencia, Skara Brae, Trinsic, Vesper/Minoc, Yew, Jhelom

It is a good Idea to plan out your trips with purpose and try to limit your travel because when the moongates are not in your favor you could have to wait 8 minutes to get to the town you want. To help cut losses try to find an escort so you get payed for traveling.

You can get entry level magic items off of orcish lords, which even if you don't want to use can sell for 100-200 gold.

If the dangers of adventuring are not your style you could choose any of the tradeskills to start making your nest egg. I started with inscription, which is not good gold right now because scrolls do not sell for a profit to vendors at the moment (to be fixed soon) but it isn't entirely true that there is no economy. I've sold close to 10,000 gold worth of goods to players in the form of scrolls and runebooks, but of course factor in my costs which are high because low inscription means many lost ingredients.

Things that would pay good returns would be lumberjacking to make bows/staves/furniture an vendoring the goods and maybe holding onto exceptional items to sell later to players. You could try cartography, it might be capable of making a profit, I havn't tested. You could start a tailor, I think you'd be the first one and certainly would be able to sell exceptional leather to the mages, shouldn't be that hard to get the cloth you need. I think cloth may take you to 90? You'll have to try and see!

As far as activity goes, being the shards just starting if you want to see people you'll have to go to the common areas. This mostly meaning Britain Bank or some common monster spawns like the liches. The UO landmass, not including T2A, was designed for 3000 players. The methods each of us has chosen to advance has been pretty diverse so we mostly run into eachother at the bank.

As far as clunkyness of the client goes and getting around its quirks... that's just UO. You just kind of pick it up. It's like driving an old classic car, you just get a feel for it.

edit: Almost forgot, you'll want to probably set up a macro to train something like herding over night to get your strength to 100, snooping is good for dex.


Messages In This Thread
Any advice? - by SgtScooter - 10-09-2014, 04:20 PM
Any advice? - by Creager - 10-09-2014, 06:06 PM
Any advice? - by Creager - 10-09-2014, 06:10 PM
Any advice? - by Baron - 10-09-2014, 09:06 PM
Any advice? - by SgtScooter - 10-09-2014, 11:03 PM

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