11-30-2015, 09:52 PM
Your question isn’t easy or simple. It’s why this game has such a high initial fail rate. There’s 3 things you need to do before you start smacking skeletons:
1. Get some decent strength and dexterity. You really should be in the 90’s for each before you step out of town. You’ll swing faster and be able to take A LOT more hits. The best way to do this is by a shepherd’s crook from one of the stable masters and set up a macro that herds one of the gray animal’s into a specific spot, put in a “special construct” that is a 1.2 second delay and hit the loop button. In 2 hours you should be in the 90’s for STR (depending on initial starting values) and 50’s for dex. Go to the tinker and by a lute. Macro it with a 1.1 second delay also. In another hour you should have the stat’s to go outside.
2. You’ve got a 3-4 hour time sink built in to build up stats before you venture outside. I’d boot up your second account and start earning some cash. You can start a 50/50 tailor/? And start sheering sheep and selling fancy shirts. The advantage here is you will save some cloth back to use as healing for your fighter. You could start a 50/50 lumberjack/bowyer and start making bows and selling them. You could start a 50/50 smith/tinker and start mining. The advantage to this approach is you can outfit your fighter with a decent weapon and decent armor at no cost with the ore you mine and then make into items.
3. You need to start with the right stats. Choose advanced. I normally start with about 30 str, 10 int, and rest in dex. Don’t worry about putting anything in INT, as herding will likely get you int the 20’s which is perfectly fine for a starting fighter (casting mark via scroll to find your hunting spots again). FYI, Mining is a good strength builder if you cap off a little light in the 90’s. Musicianship and snooping are quick builders in dex for free. Next for skills I would choose healing 50/magery 49/herding 1. Mainly the 1 point in herding is to get a free shepards crook for herding. Weapon skill/tactics/parry are all free and easy to raise (provided you have decent stats). Healing and magery are hard and expensive to raise. You’ll want some magery to get around the world and mark spots for your other characters, etc. Put your beginning stats in the expensive/hard skills to raise and you’ll be killing skeletons and earning money in a few hours.
FYI, bone armor the skeletons and other undead drop is very good armor. Pick it up and try it on. If it gives you better stats (particularly the chest piece) sell the crappy chain one you just made for yourself (assuming smith/tink route) and wear the bone one.
In 3- 4 hours you’ll have a decent start. You’ll have some way to earn money. You’ll have fun killing skeleton’s, and you’ll feel great. One last note, start a bandage as soon as you start a fight. Even at 50 skill you have a high fail rate (particularly if skeletons are hitting you). It might take a few tries before a bandage actually heals you. Don’t be afraid to use obstacles (tree’s and fences) to separate you from the mobs if you need some time to heal up or rethink your attack plan or pull out that fancy new bow you just made (bowyer/lumberjack route).
1. Get some decent strength and dexterity. You really should be in the 90’s for each before you step out of town. You’ll swing faster and be able to take A LOT more hits. The best way to do this is by a shepherd’s crook from one of the stable masters and set up a macro that herds one of the gray animal’s into a specific spot, put in a “special construct” that is a 1.2 second delay and hit the loop button. In 2 hours you should be in the 90’s for STR (depending on initial starting values) and 50’s for dex. Go to the tinker and by a lute. Macro it with a 1.1 second delay also. In another hour you should have the stat’s to go outside.
2. You’ve got a 3-4 hour time sink built in to build up stats before you venture outside. I’d boot up your second account and start earning some cash. You can start a 50/50 tailor/? And start sheering sheep and selling fancy shirts. The advantage here is you will save some cloth back to use as healing for your fighter. You could start a 50/50 lumberjack/bowyer and start making bows and selling them. You could start a 50/50 smith/tinker and start mining. The advantage to this approach is you can outfit your fighter with a decent weapon and decent armor at no cost with the ore you mine and then make into items.
3. You need to start with the right stats. Choose advanced. I normally start with about 30 str, 10 int, and rest in dex. Don’t worry about putting anything in INT, as herding will likely get you int the 20’s which is perfectly fine for a starting fighter (casting mark via scroll to find your hunting spots again). FYI, Mining is a good strength builder if you cap off a little light in the 90’s. Musicianship and snooping are quick builders in dex for free. Next for skills I would choose healing 50/magery 49/herding 1. Mainly the 1 point in herding is to get a free shepards crook for herding. Weapon skill/tactics/parry are all free and easy to raise (provided you have decent stats). Healing and magery are hard and expensive to raise. You’ll want some magery to get around the world and mark spots for your other characters, etc. Put your beginning stats in the expensive/hard skills to raise and you’ll be killing skeletons and earning money in a few hours.
FYI, bone armor the skeletons and other undead drop is very good armor. Pick it up and try it on. If it gives you better stats (particularly the chest piece) sell the crappy chain one you just made for yourself (assuming smith/tink route) and wear the bone one.
In 3- 4 hours you’ll have a decent start. You’ll have some way to earn money. You’ll have fun killing skeleton’s, and you’ll feel great. One last note, start a bandage as soon as you start a fight. Even at 50 skill you have a high fail rate (particularly if skeletons are hitting you). It might take a few tries before a bandage actually heals you. Don’t be afraid to use obstacles (tree’s and fences) to separate you from the mobs if you need some time to heal up or rethink your attack plan or pull out that fancy new bow you just made (bowyer/lumberjack route).
Thanks,
Varak - Bard/Mage
Varak - Bard/Mage