11-30-2015, 06:29 AM
(11-29-2015, 05:23 PM)Syntax Wrote: Player Ran Towns
Promoting role playing (even if its in the slightest form) helps shards. Creating a gold synch while promoting role playing is even better. Player ran towns were a part of UO on OSI and have been created on freeshards. They've proved to be an attractive feature for players of all kinds. Attracting more players is key, as well as creating reasons for people to spend gold, resources, and farm. This would be another condition where requirements and accountability would be enforced.
It's my intention to get a system in place for creating player run towns soon.
I am probably less familiar than many when it comes to what should be in these kind of things. I've never been involved with a player run town, so I am open to proposals on how such a system should work. I don't believe it should cost a silly amount of resources/gold that require massive amounts of grinding, but rather keep the costs involved reasonable and provide these type of addons to guilds that are actively playing the shard.