Patch 4 - 10/03/14 - Pre Launch
#1
  • Removed monster pathfinding.
  • Crafting menus have been reverted to the original RunUO state, with non-era items mostly removed. The only non-era items should be the mapmaker's pen and scribe's pen, as these are required to activate Cartography/Inscription. Crafting will be worked on at a later date for T2A accurate menus.
  • Blade spirits and Energy Vortexes have undergone a big overhaul. In the following, consider any mention of "EV" to include BS as well:
      • EVs will only attack non-players when they are directly adjacent to the target (eg, 1 tile or less)
      • Aggressive NPCs will no longer "acquire" an energy vortex as a target, unless attacked by the energy vortex. Wandering monsters will ignore the existence of the EV.
      • Energy vortexes do not "stick" to a target. They will always check to see if there is a better target available.
      • EVs never miss their swings. They still retain their default wrestling values (99.0), so it is still possible for monsters/players to damage an EV with melee/archery.
      • EVs deadly poison on hit, BS greater poisons.
      • EVs have around 650 hit points, blade spirits 400.
      • Overall, these changes make EVs and BS extremely powerful, yet difficult to control for a novice.
  • You can no longer lock an item down that is inside a container.
  • Monsters no longer stop moving to cast spells, with the exception of the evil mage lord.
  • Tweaked dispel, heal, cure rates on monsters again. Healing should be very rare, dispel rate is based on magery. Cure is a bit long winded to explain, but the fire rate seems good.
  • All skills in the game have been tested for gain rates, I have personally GMed every skill in the game with the current gain rates. Most skills are around 18-24 hours to GM, action based skills take around 6-8 hours, combat skills around 12 hours. Craft gain rates are based on the amount of resources they take.
  • Treasure map guardians now spawn in a pack of 5 when the chest is dug up.
  • Treasure maps are now much easier to decode when you are at the minimum skill level to decode the map. There is around a 10% chance to decode a map at the lowest skill levels.
  • Monsters will carry T2A accurate treasure map levels.
  • Started making rune names for regions. As many regions in the game are not mapped by default, this will be a big project. For now, towns and dungeons will have accurate rune names.
  • Characters now spawn in the location they selected in the client.
  • Masks are much more rare than they were before. Possibly too rare.
  • Stats will no longer "atrophy" unless you are already at the stat cap. By default, any stat which was set to decrease had a chance of decreasing when another stat was gained.
  • It is possible to cast any spell in town. To do: summons should not be castable in town (eg: elementals, EVs, daemons).
  • Fixed a bug where provoing an animal onto yourself would result in the animal getting guard whacked.
  • Sheep now give 1 wool when shorn.
  • Taming no longer requires a "path" to the target. They target must still be in LOS.
  • If you attempt to provoke a blue NPC as your first provocation target, you will lose karma. This will take you to the "despicable" row of karma, and is a criminal act. You can not actually provoke an NPC in this fashion.
  • Tames no longer drop a backpack when released.
  • Fixed a bug that was causing client crashes with hirables.
  • Fishing has been gutted, post UO:R stuff removed (namely from MiBs). The treasure chest you pull up has loot equal to a level 1 treasure map chest. I am not sure if this is accurate.
  • Taming values are T2A accurate, based off stratics.
  • Archery has a delay on fire after equipping.
  • Fix to sextant coordinates as we do not display unicode font.
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Patch 4 - 10/03/14 - Pre Launch - by Jack - 10-03-2014, 06:13 AM
Patch 4 - 10/03/14 - Pre Launch - by Jack - 10-03-2014, 06:13 AM

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