11-05-2015, 12:37 AM
(11-05-2015, 12:32 AM)yakka Wrote: Well I can see champs being good for guilds or small groups to hog if they choose. Nothing says plat has to be a drop from them, just different types of loot. Maybe on the lines of mini boss. Not to make you do more work but couldn't new terrain be made for the champ location instead of standard dungeons. Make components needed to launch the champ spawn on specific mobs only. This way for example one item only small % chance on drakes, a different item only drops on daemons etc. so you have to farm different areas to get what is needed to launch. I like the standard TIs but can see a form of champs as being a plus also. Can never have too much pvm activity or too many pvp events.
well now i agree with yakka.. i like that kind of system. kind of reminds me of the bosses in 2009 post-apocalypse mmofps/rpg fallen earth. a few years ago they made it so you'd farm certain mobs to actually get components to craft a lure and then you would go to a specific location and use the lure and a group could fight the boss for a chance to loot cool looking items.
so, that idea minus the whole crafting thing.. or with crafting.. idk.. sounds really good for summoning champs.