11-02-2015, 08:47 PM
(11-02-2015, 08:28 PM)Myrnae Wrote: Here's my (.02 cents) thoughts Jack..
1. I like the TI system the way it is for the simple reason that it promotes community which is very important for a shard in its infancy
2. Idea on Harrower - let this be player spawnable, and add say a (1/500 or 1/1000) chance that a random color skull will drop in any monster corpse on death. To spawn the harrower require it to have one of each color skull, you could even put the harrower altar that usually is in the star room in Brit or somewhere public so people can see if its popped or not.
3. Reduce the frequency of plat drops across the board. You mentioned it's becoming devalued and you are right. Lets keep those plat vendor items rare.
4. Eliminate shard announcements that the "boss" has spawned on any TI or harrower. This promotes snipers coming in at the end to get paid when they have not contributed.
I'd be more likely to increase the platinum price for things than reduce the plat drop frequency. I like that platinum drops more frequently as it feels more rewarding than rates we had 6 months ago where it felt like platinum barely dropped.
I will make it so the boss is only announced within the town that is being invaded, otherwise some players may not even realised it has spawned.