10-18-2015, 11:19 AM
Last Man Standing and Events
- A new event type, Last Man Standing has been added. Last Man Standing is a PvP type event. Everyone who enters will be put into an arena, and the winner is the last person left alive.
- You cannot heal others in Last Man Standing, it is not supposed to be a team game.
- Magic weapons, clothing and jewelry are allowed.
- It is not free use.
- Last Man Standing will run at 9:30pm EST on Fridays and 7pm on Saturdays.
- You cannot heal others in Last Man Standing, it is not supposed to be a team game.
- Some event times have changed. View the new schedule at https://uolostlands.com/event-schedule (if you can not yet see FFA on this list, it means it hasn't been updated yet - I am doing this now).
- 2v2s will now run again on Fridays, after the 1v1.
- The combat heartbeat now only ticks once every 250ms, up from 50ms. This means combat actions (such as swinging) can only happen each 250ms. This has been on test center and there were no complaints. I will be watching for issues and can tighten it back a bit if need be.
- Turning no longer counts as movement, and thus will not trigger the combat movement restriction.
- Player crafted & treasure chests now deal damage up to a range of 3 (up from 1). The further you are from the chest, the less damage it will do.
- Dungeon chests remain at a range of 1. If they are re-trapped by a player after being disarmed, their range will become 3.
- You can now re-lock a door from the inside of the house.
- Fixed a display error on achievement page numbers.
- Dragons, drake and wyverns no longer insta target players coming on screen.
- Fixed a bug where vendors with no guild would give discounts to players who had not joined any NPC guild.
- Balrons and daemons will no longer acquire you through walls when you come into range of them.
- Keyrings now have the proper item id in the vendor buy list.