07-28-2015, 12:08 AM
(07-27-2015, 11:20 PM)MisterE Wrote: Selling 5 things at once may be correct for that era but can we consider omitting it?
For starters it would allow a stable source of income from selling crafted supplies, promoting peoples interest in crafting allows for more long term players. or as i like to call them "Old Timer's."
Kick starting that may I also make a suggestion, since UO isn't in its prime as it once was, Brit Packed, people fighting in dungeons. May we consider a faster means for utilizing player NPCS.
What I suggest is two things, One; a vendor Mall, or location where people can go to shop. Its not relevant to have them at a house out in the boonies of Yew! Two; a coded version, and with that comes hard work. probably takes time and money to code but its well worth it in the hopes of attracting attention to new players.
let me know how you feel Lost Lands.
Selling things 5 at a time is for a reason, although that reason is not currently active on UO Lost Lands, it will be coming soon. The reason behind the max sell limit of 5 will be the supply and demand system, where NPCs adjust their prices based on their current stock. With a larger max sell limit, this would be too easy to abuse and make fast gold from selling to understocked NPCs.
However with good use of sell agents you should never spend more than a few seconds selling your items to NPCs. I recommend checking out the sell agent in Razor, there are threads about this exact topic which have information on how to use this.
Regarding player vendors, there are plans to make the locations of these visible to all, and even search for particular items via the website. For example, I want to buy a chain suit, so I search for "chainmail", and will be returned the location of a player vendor which sells items of this type.