(07-27-2015, 11:20 PM)MisterE Wrote: 1. Selling 5 things at once may be correct for that era but can we consider omitting it?
2. For starters it would allow a stable source of income from selling crafted supplies, promoting peoples interest in crafting allows for more long term players. or as i like to call them "Old Timer's."
3. Kick starting that may I also make a suggestion, since UO isn't in its prime as it once was, Brit Packed, people fighting in dungeons. May we consider a faster means for utilizing player NPCS.
4. What I suggest is two things, One; a vendor Mall, or location where people can go to shop. Its not relevant to have them at a house out in the boonies of Yew! Two; a coded version, and with that comes hard work. probably takes time and money to code but its well worth it in the hopes of attracting attention to new players.
let me know how you feel Lost Lands.
I will be the big bad boring one as usual and try to save some of the T2A feeling...
1. Sure, but dont make NPC buy more then they can afford. I think this is a core RunUO issue, if I dont remember wrong. NPC do buy everything if they have some money to get the a items to show up in the list. if they have 200 gold I think they will buy all items in one sell that can be sold under 200 gold eatch, it was something about this on the UOSA forum.
2. This will not make a stable source of income in a good way. Remember the buy sell issue after UOR on live OSI then we could buy cheap maps and sell eatch for a 25g proffit. Boy was there alot of macroing players around in this time.
3. This will kill all vendors that is selling regrents, ingots and leathers and make tamers like me completely self-sufficient.
4. just add a small house at Yew or Britain gate area there we have all vendors. It's not like we have many places to go to today. This is the mall areas.
To help player vendors we could remove all cost of them, but the risk is that they will end up as NPC storage for houses (Castles and keeps)