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Vendor Sell = Vendor Hell
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Selling 5 things at once may be correct for that era but can we consider omitting it?

For starters it would allow a stable source of income from selling crafted supplies, promoting peoples interest in crafting allows for more long term players. or as i like to call them "Old Timer's."

Kick starting that may I also make a suggestion, since UO isn't in its prime as it once was, Brit Packed, people fighting in dungeons. May we consider a faster means for utilizing player NPCS.

What I suggest is two things, One; a vendor Mall, or location where people can go to shop. Its not relevant to have them at a house out in the boonies of Yew! Two; a coded version, and with that comes hard work. probably takes time and money to code but its well worth it in the hopes of attracting attention to new players.

let me know how you feel Lost Lands.
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Messages In This Thread
Vendor Sell = Vendor Hell - by MisterE - 07-27-2015, 11:20 PM
RE: Vendor Sell = Vendor Hell - by Grimoric - 07-27-2015, 11:48 PM
RE: Vendor Sell = Vendor Hell - by Jack - 07-28-2015, 12:08 AM
RE: Vendor Sell = Vendor Hell - by MisterE - 07-28-2015, 01:22 AM
RE: Vendor Sell = Vendor Hell - by Jack - 07-28-2015, 02:07 AM

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