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UO Online Map (including UOLL housing)
#6
(05-29-2015, 02:45 AM)Jack Wrote: Thanks Abe, that is along my line of thinking.

Though I am a bit torn on something Grimoric mentioned, given the low amount of housing on the server, this does take away from one of Grimoric's (and others) activities of logging houses to check for IDOC activity. On the other hand, it opens the door to IDOCing for the people that don't want to run over vast amounts of open land looking for a single (oddly placed) house. It is also more likely to increase activity at IDOCs, which can be a good or a bad thing depending on your viewpoint.

I welcome feedback on any changes made, positive or negative, it's good to have some discussion on additions to the shard.

It only open the IDOC game to all pvp players. For me its more of a challange to try to find the houses and keep track of the spots. The loot even stays on ground now if we dont find it within a hour after an house collapse. I dont have any pvp fighting skills and I'm not a pvp players and this will only be another version of a open arena event with alot better prize in my opinion. It will push pve players like me away. (One of the main problem is the lag for me, I cant even escape from a battle) So I have beeen running a rune library, idoc hunting, killing monsters for gold and scanning areas for rares instead.

-Grim
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UO Online Map (including UOLL housing) - by Jack - 05-28-2015, 01:33 PM
RE: UO Online Map (including UOLL housing) - by Grimoric - 05-29-2015, 05:20 AM

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