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The future of UO Lost Lands.
#5
your online population has dwindled to 30ish. it peaked in the 70's.


ok, if the t2a nazis can leave this alone, mebbe you should consider making the game easier here for second age. people come and then they go when the game becomes a pain in the butt.


you can keep the second age pvp and action. these things make this server great.


what sucks is cutting bandages one at a time, moongates that are not selectable, not being able to use blank scrolls for raising cartography. stuff like that makes people sample the server and then leave. those are just a few items. one more biggie is the interior decorator tool. find a way to not allow upside down ruins and PUT IT IN THE GAME. i have 3 friends onthis server who bitch about that big time. all three are new UO players. i dont blame them.





jack, you need to make this game easier to play. people dont have the patience they had in the 90's, when this game was the only mmorg around. give them them the FUN experience of second age. that will bring people here. give up the t2a purists stuff. it hurts your server.


2 more things, both related. bring in all the reniassance houses AND consider the house placement tool. one of the most powerful things that UO ever did was custom designed housing. you WILL get a bigger population if you have that. the new players that i play with would be blown away by, custom designed houses.


some of this stuff is not t2a. but do they change the flavor of t2a? do they change the pvp, the felucca only wild west, the fear you had going into dungeons?


if you stick to strict t2a, which you have relented some, you will succeed in keeping your online population to 30 purists. (btw, i would have left my 15 characters here if you changed the ren crafting menus)



Messages In This Thread
The future of UO Lost Lands. - by Jack - 03-20-2015, 07:14 PM
RE: The future of UO Lost Lands. - by rows - 05-16-2015, 06:17 PM
RE: The future of UO Lost Lands. - by Jack - 05-17-2015, 12:17 PM
RE: The future of UO Lost Lands. - by rows - 05-17-2015, 05:18 PM
RE: The future of UO Lost Lands. - by Abyz - 10-01-2015, 03:13 PM
RE: The future of UO Lost Lands. - by Chewbacca - 10-02-2015, 04:50 PM
RE: The future of UO Lost Lands. - by BEEF - 10-02-2015, 10:10 PM
RE: The future of UO Lost Lands. - by Abyz - 10-03-2015, 01:59 PM
RE: The future of UO Lost Lands. - by Jack - 10-04-2015, 02:35 AM
RE: The future of UO Lost Lands. - by manto - 10-04-2015, 07:37 AM
RE: The future of UO Lost Lands. - by Doberman - 10-06-2015, 01:20 AM
RE: The future of UO Lost Lands. - by Abyz - 10-06-2015, 03:39 AM
RE: The future of UO Lost Lands. - by Blaise - 10-23-2015, 06:35 PM
RE: The future of UO Lost Lands. - by Mindless - 10-23-2015, 06:38 PM
RE: The future of UO Lost Lands. - by Darwin - 10-24-2015, 02:42 PM
RE: The future of UO Lost Lands. - by Abyz - 10-24-2015, 03:34 PM
RE: The future of UO Lost Lands. - by Darwin - 10-24-2015, 08:49 PM
RE: The future of UO Lost Lands. - by Blaise - 10-27-2015, 05:12 PM
The future of UO Lost Lands. - by Xandorf - 03-20-2015, 09:28 PM
The future of UO Lost Lands. - by yakka - 03-20-2015, 09:54 PM
The future of UO Lost Lands. - by Mogge - 03-20-2015, 11:38 PM
The future of UO Lost Lands. - by Randbo - 03-23-2015, 05:09 PM
The future of UO Lost Lands. - by Randbo - 03-23-2015, 05:13 PM
The future of UO Lost Lands. - by Penumb - 03-23-2015, 07:28 PM
The future of UO Lost Lands. - by yakka - 03-23-2015, 08:40 PM
The future of UO Lost Lands. - by Jack - 03-24-2015, 04:37 AM
The future of UO Lost Lands. - by Randbo - 03-24-2015, 12:52 PM
The future of UO Lost Lands. - by orbit - 03-25-2015, 06:48 AM
The future of UO Lost Lands. - by Zig - 03-26-2015, 01:14 PM
The future of UO Lost Lands. - by Mogge - 03-26-2015, 04:23 PM
The future of UO Lost Lands. - by Jack - 03-26-2015, 07:22 PM
The future of UO Lost Lands. - by Jasonntn - 03-26-2015, 09:37 PM
The future of UO Lost Lands. - by Mogge - 03-26-2015, 11:27 PM
The future of UO Lost Lands. - by yakka - 03-26-2015, 11:57 PM
The future of UO Lost Lands. - by Randbo - 03-28-2015, 03:59 AM

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