02-22-2015, 09:38 PM
I have spent hours adjusting craft skills as I do them, to allow both implementations to run side by side. UO:R crafting menus will stay for those who want them, and T2A menus will be available for those who want the T2A menus.
Moongate and bandage decisions are final now.
Moongates will change back to a T2A implementation with faster cycle times. They're not just a little bit faster, they are alotfaster.I have tested these and you can get to your destination quickly enough. They are quite painless with the change.
Bandages will be reverted to 1 at a time. I've received a lot of complaints about many of the "features" here in the 6 months the shard has been up but bandage complaints have really been minimal. The decision to revert bandages was made in haste.
I am bending the policies of the shard to make things as painless as possible with the crafting and moongate, and I do not really feel good about that. The extra effort required in doing so is not neglible either. People play here for different reasons.As you can see 25% of the votes have been for pure era accuracy. So I just hope we can agree that these compromises are okay.
The good news is that there really aren't any "annoying features" of T2A left to put in, and the majority of work after the crafting menus are done, is into world content.
Moongate and bandage decisions are final now.
Moongates will change back to a T2A implementation with faster cycle times. They're not just a little bit faster, they are alotfaster.I have tested these and you can get to your destination quickly enough. They are quite painless with the change.
Bandages will be reverted to 1 at a time. I've received a lot of complaints about many of the "features" here in the 6 months the shard has been up but bandage complaints have really been minimal. The decision to revert bandages was made in haste.
I am bending the policies of the shard to make things as painless as possible with the crafting and moongate, and I do not really feel good about that. The extra effort required in doing so is not neglible either. People play here for different reasons.As you can see 25% of the votes have been for pure era accuracy. So I just hope we can agree that these compromises are okay.
The good news is that there really aren't any "annoying features" of T2A left to put in, and the majority of work after the crafting menus are done, is into world content.