02-22-2015, 07:35 AM
With all honesty here, a different implementation of BODs have been considered, they have been an idea I've been toying with for a while before any of this went down. However rewards from them would be very non-game affecting things. Rares and such, we will most certainly never have anything like runics, powerscrolls, etc, that came with the OSI implementation of BODs.
Why are BODs being considered? Because they are just another way to extend longevity of player interest. There are people who play this game that don't do anything but craft. On a shard where probably less than 20 murders have taken place in 6 months, there is not a huge amount of crafting turnover to keep crafters constantly supplying for customers. Tailoring is almost useless. Leather wouldn't be useful even if a GM suit gave 25 armor, since the meditation penalty for wearing leather is huge and anyone wearing armor may as well wear chain at the least.BODs are a way to give crafters a bit more to do. I'd argue that they do not affect anyone who chooses not to do them.
No matter what I do, there are going to be people who don't like my choices. And I guess that's something to live with.
I'm happy to give players a choice on the crafting menu, based on the fact that it seems to be overwhelmingly disliked. I'm happy to give the public moongate an implementation that is not quite as frustrating, while keeping the era feel (cycle times that don't take 10+ minutes to get where you want to go). I think maybe reverting bandage cutting was a bit hasty. I don't think it's a big deal to have to macro cutting some bandages every now and then.
Why are BODs being considered? Because they are just another way to extend longevity of player interest. There are people who play this game that don't do anything but craft. On a shard where probably less than 20 murders have taken place in 6 months, there is not a huge amount of crafting turnover to keep crafters constantly supplying for customers. Tailoring is almost useless. Leather wouldn't be useful even if a GM suit gave 25 armor, since the meditation penalty for wearing leather is huge and anyone wearing armor may as well wear chain at the least.BODs are a way to give crafters a bit more to do. I'd argue that they do not affect anyone who chooses not to do them.
No matter what I do, there are going to be people who don't like my choices. And I guess that's something to live with.
I'm happy to give players a choice on the crafting menu, based on the fact that it seems to be overwhelmingly disliked. I'm happy to give the public moongate an implementation that is not quite as frustrating, while keeping the era feel (cycle times that don't take 10+ minutes to get where you want to go). I think maybe reverting bandage cutting was a bit hasty. I don't think it's a big deal to have to macro cutting some bandages every now and then.