02-22-2015, 01:05 AM
T2A is more than "mechanics". Its also about "look and feel" and "economics".
Let's say BODs are added, which are one of the worst features in the history of UO, in my humble opinion. You add BODs. However, filling BODs are hollow, since there is no reward greater than simply selling the goods. So BODs will need to have some "greater reward", and thus reintroduces runics. Runics brings up the question of having special magical weapons and armors. Oh, and let's not forget all the wonderful neon rewards. Neon was a great addition tot he game. Lots of sarcasm.
Cut it at the shaft and never, ever, ever introduce BODs. Crafting should be about keeping your players armed. Is that part of the game stagnating? Then people aren't dying enough. That is a key part of T2A, death. I look on the player list here on the website, and I see 50 people, all the time, with 0 kills. That in itself is not T2A.
No wonder this is even an arguement.
Let's say BODs are added, which are one of the worst features in the history of UO, in my humble opinion. You add BODs. However, filling BODs are hollow, since there is no reward greater than simply selling the goods. So BODs will need to have some "greater reward", and thus reintroduces runics. Runics brings up the question of having special magical weapons and armors. Oh, and let's not forget all the wonderful neon rewards. Neon was a great addition tot he game. Lots of sarcasm.
Cut it at the shaft and never, ever, ever introduce BODs. Crafting should be about keeping your players armed. Is that part of the game stagnating? Then people aren't dying enough. That is a key part of T2A, death. I look on the player list here on the website, and I see 50 people, all the time, with 0 kills. That in itself is not T2A.
No wonder this is even an arguement.