02-21-2015, 03:37 AM
the slope is not that slippery if you stick to game mechanic improvements. the slippery slope is in content. new ages, new mobs, bods. stuff like that leave out.
but the changes that made the game playable, those are important. one click on a pile of cloth for bandages is a game playable improvement. i can see your point on running from pvp to the gates, but the larger issue in gates is the flow of traffic to and from town. NOBODY, NOBODY, NOBODY uses these old gates. we never used them back in the day either. selectable gates started the vendor concentrations. now gates i can live with if you are adamant, but the crafting menus and ease of use changes are very important.
give us the flavor of t2a WITHOUT the pain of t2a. that will grow a server base.
but the changes that made the game playable, those are important. one click on a pile of cloth for bandages is a game playable improvement. i can see your point on running from pvp to the gates, but the larger issue in gates is the flow of traffic to and from town. NOBODY, NOBODY, NOBODY uses these old gates. we never used them back in the day either. selectable gates started the vendor concentrations. now gates i can live with if you are adamant, but the crafting menus and ease of use changes are very important.
give us the flavor of t2a WITHOUT the pain of t2a. that will grow a server base.