02-21-2015, 01:47 AM
I'm not so much against changing certain things as that it goes against the policies that were set in place when the shard was created. Changing certain things to be 'nicer' can be a slippery slope into making a lot of changes. There's a line to be drawn on what made T2A a good era to play. I don't think the crafting menus, or the moongate were either of those reasons.
But as soon as either of those things are changed, it means the door is open to future, basic mechanic changes. Part of the mission statement would have to change.It puts me in the role of having to decide what is and isn't good for the game when users are split on issues. I'm not closed to the idea.
Platinum is not a part of T2A, nor has it ever been a part of OSI from my knowledge. It's not a later era function, it's a tried and true mechanic of RunUO customization that helps with shard longevity. Which is why it was included, and it says right on our front page that we include such things.
But as soon as either of those things are changed, it means the door is open to future, basic mechanic changes. Part of the mission statement would have to change.It puts me in the role of having to decide what is and isn't good for the game when users are split on issues. I'm not closed to the idea.
Platinum is not a part of T2A, nor has it ever been a part of OSI from my knowledge. It's not a later era function, it's a tried and true mechanic of RunUO customization that helps with shard longevity. Which is why it was included, and it says right on our front page that we include such things.