01-23-2015, 08:46 PM
Greebas Urks,
I was trained by the original Bloodrock Urks.
who when they didnt get what they wanted from that shard,they came and
left their post and buildings fell. Then decided to come back.
We Wandered around trying to find a new home(shard) and
we(Yub'Grub and myself) came upon your shard
As part of the original Bloodrock Hai of that group,
I, Shik"bah have been called by Our 'God of the UnderWorld',
Motsham Morgoth,BELOK.To gather all Urks, near and far to join Motsham Morgoth
to defend our Lands once more.
So come Bruddrs and Syters,
A few things to help you get started:
-Be sure your skin color is a darkish color( we are dirty and green) as we do not see daylight.
No hair for males and topknot(any color) for females. No facial hair.
There is no use of magical arts such as magery. You can however use
scrolls,wands and Potions.
-names for your Urk, we have a site for you to go to to get your urk name.
-As for our language. We have gone back to the orginial language.
Dark Tongue of Mordor and is a work in priogress. More to be discussed in private.
- Never go out of character. While you are playing your urK, you
are to be an urK at all times. No talking about 'real life'. There
are no time outs.If you must go our of Character plaese use *OOC*(out of character).
- We have ourselves a Mazuk Goth who is the 'Leader of the Troops', He will
tell you when and how to do something, when it comes to fighting techniques.
- Do not use magery, but you can use scrolls,wands and potions.Some Urks have been taken in
and learned magic from Motsham Morgroth.For purpose of gating us to and from places.
-As for rides.....horse is food and WE do not ride our food.
-We will ask for tribute from umies and can take shinnies,scrolls,
potions,wands,diamonds and regs.
-Tribute of other items is case by case.
-Battle is the life's blood of the urkish race.
They will use just about any weapon at their reach with a few exceptions.
Listed below are the items the average urk warrior can use and can't use.
-Swords: All axes, all knives, cutlasses, scimitars, viking swords,
and katanas are allowed. Halberds,bardiches and longswords are forbidden.
-Fencing: All fencing weapons are allowed.
-Mace Fighting: Maces, mauls, clubs, war maces, war hammers,gnarled staves,
and quarterstaves are allowed. Hammer picks, black staves and war axes are forbidden.
-Archery: All bows, ARE allowed, but encouraged.
-Shields: Wooden shields, "tear" kite shields, metal (round) shields,
bronze shields, and bucklers are allowed. Heater shields and "metal"
kite shields are forbidden.
-All ringmail, plate(some),leather, and studded leather is permitted,
except caps. Bone Tunics, arms, gloves, and leggings are permitted.Also we will be
wearing ork helms no bone helms. Metal Helms are NOT allowed.
No other armor is allowed.
- Do respectful town raiding if you do it at all. This means only raid
a town if there is five or more Urks around to go along. Solo Urks out
causing trouble isn't what we are about. It also means not to be sitting
around at towns waiting for enemies to arrive. Do your fighting and then leave.
- Do not ruin the fun of others. We roleplay evil Urks for the enjoyment of all.
-Rez killing over and over again is uncalled for. Only time we allow
this is if the person is running their mouths and won't leave.
Also, there is ability to advance for everyone.
Details will be discussed in private.
- Be mature. Treat your guild mates and your enemies with respect.
-We are all friends and will keep it that way at all costs.
-Yes, we are an Rp/event guild. Meaning that the most important time for you
to come around is when we have an event planned. If you choose to, you
can play your urk as much as you like and hang around the fort fighting
humans. Fort wars have always been a favorite among Urks.
Do keep in mind that activity outside of events is always smiled upon and shows
you enjoy playing your urk.
Also treasure hunting,doing events together and my favorite ...doing a walk about....
We are a friendly guild, no matter how many wars we have and no matter if
we are murderers. Griefing and general bad play by urks is unacceptable.
We are here for the enjoyment of all, ourselves and our enemies. We are
the intelligent monster that offers humans more of a challenge. Please
do not abuse the power we have.
Above all, HAVE FUN!That's the point of it all, isn't it?
Don't take death seriously. Don't stick around to
get killed repeatedly. Don't do any of the stuff that would cause you to lose fun.
We hope to make a perfect role-playing environment ready to be joined with all the
equipment and perks included. It is up to you to take advantage and have fun.
any question contact us
I was trained by the original Bloodrock Urks.
who when they didnt get what they wanted from that shard,they came and
left their post and buildings fell. Then decided to come back.
We Wandered around trying to find a new home(shard) and
we(Yub'Grub and myself) came upon your shard
As part of the original Bloodrock Hai of that group,
I, Shik"bah have been called by Our 'God of the UnderWorld',
Motsham Morgoth,BELOK.To gather all Urks, near and far to join Motsham Morgoth
to defend our Lands once more.
So come Bruddrs and Syters,
A few things to help you get started:
-Be sure your skin color is a darkish color( we are dirty and green) as we do not see daylight.
No hair for males and topknot(any color) for females. No facial hair.
There is no use of magical arts such as magery. You can however use
scrolls,wands and Potions.
-names for your Urk, we have a site for you to go to to get your urk name.
-As for our language. We have gone back to the orginial language.
Dark Tongue of Mordor and is a work in priogress. More to be discussed in private.
- Never go out of character. While you are playing your urK, you
are to be an urK at all times. No talking about 'real life'. There
are no time outs.If you must go our of Character plaese use *OOC*(out of character).
- We have ourselves a Mazuk Goth who is the 'Leader of the Troops', He will
tell you when and how to do something, when it comes to fighting techniques.
- Do not use magery, but you can use scrolls,wands and potions.Some Urks have been taken in
and learned magic from Motsham Morgroth.For purpose of gating us to and from places.
-As for rides.....horse is food and WE do not ride our food.
-We will ask for tribute from umies and can take shinnies,scrolls,
potions,wands,diamonds and regs.
-Tribute of other items is case by case.
-Battle is the life's blood of the urkish race.
They will use just about any weapon at their reach with a few exceptions.
Listed below are the items the average urk warrior can use and can't use.
-Swords: All axes, all knives, cutlasses, scimitars, viking swords,
and katanas are allowed. Halberds,bardiches and longswords are forbidden.
-Fencing: All fencing weapons are allowed.
-Mace Fighting: Maces, mauls, clubs, war maces, war hammers,gnarled staves,
and quarterstaves are allowed. Hammer picks, black staves and war axes are forbidden.
-Archery: All bows, ARE allowed, but encouraged.
-Shields: Wooden shields, "tear" kite shields, metal (round) shields,
bronze shields, and bucklers are allowed. Heater shields and "metal"
kite shields are forbidden.
-All ringmail, plate(some),leather, and studded leather is permitted,
except caps. Bone Tunics, arms, gloves, and leggings are permitted.Also we will be
wearing ork helms no bone helms. Metal Helms are NOT allowed.
No other armor is allowed.
- Do respectful town raiding if you do it at all. This means only raid
a town if there is five or more Urks around to go along. Solo Urks out
causing trouble isn't what we are about. It also means not to be sitting
around at towns waiting for enemies to arrive. Do your fighting and then leave.
- Do not ruin the fun of others. We roleplay evil Urks for the enjoyment of all.
-Rez killing over and over again is uncalled for. Only time we allow
this is if the person is running their mouths and won't leave.
Also, there is ability to advance for everyone.
Details will be discussed in private.
- Be mature. Treat your guild mates and your enemies with respect.
-We are all friends and will keep it that way at all costs.
-Yes, we are an Rp/event guild. Meaning that the most important time for you
to come around is when we have an event planned. If you choose to, you
can play your urk as much as you like and hang around the fort fighting
humans. Fort wars have always been a favorite among Urks.
Do keep in mind that activity outside of events is always smiled upon and shows
you enjoy playing your urk.
Also treasure hunting,doing events together and my favorite ...doing a walk about....
We are a friendly guild, no matter how many wars we have and no matter if
we are murderers. Griefing and general bad play by urks is unacceptable.
We are here for the enjoyment of all, ourselves and our enemies. We are
the intelligent monster that offers humans more of a challenge. Please
do not abuse the power we have.
Above all, HAVE FUN!That's the point of it all, isn't it?
Don't take death seriously. Don't stick around to
get killed repeatedly. Don't do any of the stuff that would cause you to lose fun.
We hope to make a perfect role-playing environment ready to be joined with all the
equipment and perks included. It is up to you to take advantage and have fun.
any question contact us