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Recall/Counts
#1
i don't care about receiving count's but for a person to recall and then count is a bit crap and well shite Big Grin
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#2
FIX IT!
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#3
This will be fixed in the new year, there's a few things to do with murder counting that don't work exactly as intended.
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#4
Please also change counts so you can move the gump and hold them.
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#5
We use the era accurate "gump" (it's not really a gump, it's actually just a part of the client) and there is no option to make this movable short of moving back to using a custom shard created gump. I don't see any benefit in doing that.
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#6
Benefit is I'm not required to say yes or no before I'm allowed to continue playing the game...this is Merica ya know!!! Smile
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#7
With the next patch, recalling or using a gate (excluding public moongates) will clear remove all murder reportable damage entries from the player.
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#8
that mean if an explosion hits me and kills me after I manage to recall away from a PK I cant report him?

In that case it will suck big time
2016-01-28 07:20 LostLands: A bounty of 3,948,236 gold pieces have just been placed upon Jack's head!
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#9
Doesn't this just encourage blues to be giant bullies, with 0 repercussion?

If a tamer attacks my bard, I'm pretty much forced to recall...

With this change in place; tamers can steal spawns from less powerful builds without having any repercussions (just 1 scenario)
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#10
(12-20-2015, 05:07 PM)Mindless Wrote: Doesn't this just encourage blues to be giant bullies, with 0 repercussion?

If a tamer attacks my bard, I'm pretty much forced to recall...

With this change in place; tamers can steal spawns from less powerful builds without having any repercussions (just 1 scenario)


Let the tamer kill you. Then come back and let him kill you again and again. A red char is no good for a tamer...
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