Patch 12 - 11/15/14 - Bounty System, Detect Hidden
#1
I will keep the patch notes brief, as I have made threads to explain some of the changes.


Murders and the Bounty System

  • The T2A accurate bounty system has now been implemented.
  • Players can now be "perma red". Perma red status happens when the player in question has gone from innocent status to murderer status 5 times.A perma red character can never become innocent again.
  • Read full details of the current murder system here.
  • Special thanks to Tulli who helped with the code for sorting the bounty board by bounty amount.

Detect Hidden

  • You can now reveal traps with the detect hidden skill.
  • You can now passively detect players that stealth within a range of 1 to you, if your detect hidden skill is greater than 80.
  • Read full details of detect hidden functionality here.

Treasure Map Chests

  • It is now possible to destroy a treasure map chest. Equip an axe or polearm and double click the axe/polearm. Target the chest. You will receive a gump asking if you wish to destroy the chest. All contents of the chest will be permanently deleted when the chest is axed. Only the person who dug up the treasure can axe the chest.
  • It is no longer a criminal offense to take items out of a chest you did not dig up.
  • You can now continue to lift and drop treasure within the chest to continue spawning treasure map guardians, there is a maximum number of guardians that can spawn which is determined randomly when the chest spawns.

Trash Barrels

  • Trash barrels will no longer instantly delete items when the item count goes over 50.

Rares

  • Additional rares are now spawning. The new rares are all on long timers, so get hunting!
[Image: jack-sig.png]
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#2
Woo, permared! Finally a real badge of honor.

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