Patch 49 - 07/24/16 - Slay the King, various bug fixes
#1
Thanks to Elk and Fagabeefe for all their hard work fixing things for this patch.


Slay the King + New Event Framework
New event framework has been written for team events that I hope to port all existing events over to. It will also make it much easier to write new events with. For the time being there may be some bugs to squash within it (we'll find out).

A new event called Slay the King has been added.
  • Slay the king is a team event which doesn't have symmetrical teams. One team are the defenders and the others are attackers.
  • The attacking team's goal is to kill the king of the other team.
  • At the beginning of the game, the "King" is an NPC, but when the attackers come within range of the king, a randomly selected player will be assigned to become that team's king.
  • The king has an additional 20 strength/hit points for each player on the attacker's team (eg: +100 str if there are 5 players on attack).
  • If 10 minutes pass without the attackers reaching the king, defenders win.
  • If 20 minutes pass without the king dying (assuming attackers breached the castle), defenders win.
  • If the king dies, attackers win.
  • Slay the King features destructible walls that must be blown up with bombs collected from bomb chests (similar to our KoTH event).
  • It also features "burning oil" which players can spill from a cauldron onto the attackers while they try to place bombs.
Another event called "King of the Hill: Heroes" didn't make the cut with this patch. We just didn't feel the game was very fun or balanced. We'll probably tweak this a bit and include it in a future patch.

Mini Bosses
  • The "Sash of a Seraph" item is now a 1/5 drop instead of every time.
  • The hue of the "Sash of a Seraph" item has changed to 1154. All previous sashes have had their hue changed. This does not apply to sashes that were cut up.
  • The recently added mini bosses have been added to the "Extinct" achievement and you will receive credit for mobs killed in the past.
Poker
  • Fixed a problem in poker that resulted in the website saying you lost money, or won less money than you really did.
  • Although work was done on poker tournaments, it's largely untested so will not be included with this patch.
Tournaments
  • All tournaments will now give you the option to open your bank/restock menu.
  • Free use, non potion tournaments now allow you to drink red potions.
Various Fixes/Updates
  • Fixed a problem with CTF/DD/KoTH score gumps where the "win description" was continually appended to with every game and never reset.
  • Attempting to use a cure potion when not poisoned will now return the correct message.
  • While you have a disguise kit applied, your character will no longer show any professional title.
  • Boats can now travel further N/E/S/W on the map, meaning you should be able to reach the Northern side of Minoc cliffs.
  • Fixed a crash problem with Bagball when nobody was signed up.
  • Attempting to hide while in combat no longer triggers a 10 second delay on using hiding again.
  • Casting the unlock spell on an item within your own backpack will now trigger the animation/sound.
  • Fixed a problem with dungeon chests not decaying, and thus never respawning.
  • Fixed a bug with CTF where the flag would seemingly randomly return home.
  • NPCs will no longer complain about their personal space when you move over them as a ghost.
  • Pet commands can no longer be queued into a single target.
  • The harrower damage ranking list is no longer reversed.
  • Pets will now go through moongates in town, when they walk over them.
  • You can now use an ID wand to identify an item in a secure trade.
  • You will now gain a small amount of karma when giving innocent NPCs gold.
  • Sea serpents no longer drop hides.
  • You will no longer receive a message about ITEM_NAME_1 when fishing up items with a full pack.
  • SOS chests now have the correct distribution ratio and it's possible to get wooden chests from it again (nice spotting Fagabeefe!)
  • Archery ammo will no longer get stuck inside house walls.
  • Bowcraft/Fletching will now send a new craft gump when you complete crafting an item.
  • It should now be impossible for creatures to spawn under your house floor.
  • Selecting no on a res gump will now "unstick" you.
Pringles, Skrap, Swunk And 3 others like this post
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#2
The new event sounds very interesting! And good call on those goofy arrows getting stuck under houses lol
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