Posts: 84
Threads: 11
Joined: Oct 2015
Just wondering who would be ok with paralyze and teleport in certain CTF that Jack deemed ok.
I see the benefits of paralyze on the same page as Wall of stone. You need dispel field to get through a wall, you would need trapped pouches to get out of paralyze and or get hit.
Posts: 224
Threads: 21
Joined: Oct 2015
(11-02-2015, 05:28 PM)Boss Wrote: Just wondering who would be ok with paralyze and teleport in certain CTF that Jack deemed ok.
I see the benefits of paralyze on the same page as Wall of stone. You need dispel field to get through a wall, you would need trapped pouches to get out of paralyze and or get hit.
Para would be okay, teleport would break the maps.
Posts: 276
Threads: 18
Joined: Dec 2014
I voted no in the interest of keeping it simple... It's not a big deal to deal with, so either way is totally fine with me. Tele is a big no.
Posts: 36
Threads: 12
Joined: Feb 2015
Posts: 84
Threads: 11
Joined: Oct 2015
(11-02-2015, 05:33 PM)Skrap Wrote: (11-02-2015, 05:28 PM)Boss Wrote: Just wondering who would be ok with paralyze and teleport in certain CTF that Jack deemed ok.
I see the benefits of paralyze on the same page as Wall of stone. You need dispel field to get through a wall, you would need trapped pouches to get out of paralyze and or get hit.
Para would be okay, teleport would break the maps.
I haven't played every CTF map that is available, but how would teleport break the map?
Posts: 672
Threads: 151
Joined: Sep 2014
Hedge map in particular is largely based around wallable paths, if you could teleport then you could just go right over the hedges regardless.