Patch 16 - 12/23/14 -Tracking, Stat Buffs & Action Delay Reduction
#1
There was too much stuff in this patch to fit in the title. Admittedly more stuff than I planned, so hopefully it's not too rocky. The looming deadline of the Christmas event results in a somewhat earlier release than anticipated.

Christmas
  • Let's just say there's been a ton of work for Christmas stuff.

Action Delay
  • The action delay has been reduced to 750ms, as this was found to be the case on the UO Demo.

Tracking
  • The tracking skill now works era accurately.
  • Hiding and detect hidden no longer have anything to do with the calculation.
  • The menu is now era accurate. Let me know if you notice any oddities.
  • Instead of an arrow pointing in the direction of your target, you will now receive messages such as "a dog is to the east".

Era Accurate Buffing/Debuffing
  • You can no longer be buffed or debuffed when you are under any type of buff/debuff of the same stat type
    • Being "buffed" would mean the stat is offset by +1 or more, by either: a magery buff, a potion buff or a jewelry/clothing buff.
    • Being debuffed would mean the stat is offset by -1 or less, by either a magery debuff, a jewelry/clothing debuff or a weapon debuff.
    • If the player attempts to use a potion to further buff themselves, they receive the message "You are already under a similar effect".
    • Attempts to target the player with further buffs/debuffs causes a fizzle effect (and mana/reagents are consumed).
    • Jewelry/buffs or debuffs simply make the current stat effect continue until the buff jewelry wears out.

Jewelry/Clothing

  • Jewelry and clothing stat buffs no longer "bounce" stats up and down. The stat effect remains until either charges wear out, or the clothing/jewelry is removed.
  • Teleport ringusage is no longer treated as a magery spell, and can now be used during normal spellcasting.
  • You can now equip clothing and jewelry without being disturbed. Equipping any armor type will disturb you.
  • You can no longer use an invisibility charge while casting a spell. The only way to become invisible while casting a spell is if another player casts it on you with magery.
Potion Kegs, Potions and Taste Identification
  • The blue and white potions sold by NPC vendors, and found on monster corpses, are no longer "an agility potion" or "a strength potion". These have been replaced with "a blue potion" and "a white potion", which give a +15 stat buff. These are not craftable by players, nor are they ever identified as anything but blue/white. These type of "color potions" exist for all potion types and are bought/sold by NPC vendors.
  • The taste ID skill has had an overhaul.
    • Potions from an unidentified keg now have descriptions such as "an unknown orange potion" or "an unknown yellow potion". This is also the case for potions found on monster corpses or bought from NPC vendors.
    • When a potion is withdrawn from a keg, the person must be either the owner, or in the taste ID list of the keg for the withdrawn potion to be "automatically identified". Potions that are identified to one player, are identified to all players. This is not the case for kegs - kegs are identified "per player", much like weapons, armor and jewelry are.
    • Using taste ID on a potion, will return the reagent type that crafted the potion, and identify any unknown potion types. For example, using taste ID on a an unknownorange potion might identify it as being a lesser cure potion, and return the message "that may have been made from garlic". Once a potion is identified by one player, it is identified for all players.
    • Potions that have never been in a keg, are always identified.
    • Kegs now have a description such as "a keg filled with yellow liquid", unless the person clicking on them is either the "owner" of the keg, or the person has successfully used the TasteID skill on the keg. Once successfully TasteIDed, it would return the message "a keg filled with greater heal potions".
    • You can not mix potions and kegs unless you know what both types are. If one of the other are not identified, then you will receive the message "You are not sure if those potions mix, and decide against adding to the keg".
    • You can not craft potions into a keg that you don't know the contents of.
    • If a new owner is assigned to the keg, or the potion keg switches potion type, the TasteID list for the keg is cleared.
    • To become the owner of a keg you must either:
      • Be the first person to put a potion in the keg, AND know what the type of potion you put in the keg is.
      • Put a potion in the keg while it is inside your backpack. You can only do this if you know what both the types are.

  • Potion Keg Mechanics
    • You can nowuse a potion keg while you have no empty bottles in your pack. If you do this, it will ask you to target a bottle. Target an empty bottle to fill it.
    • When you use a potion keg, potions will now be filled into the same container which contains the empty bottles. For example, you if had a subpack of your main backpack which contains bottles, the new potions will be filled into the subpack instead of the main pack.

Mount Stamina
  • While riding a mount, it will become fatigued the more you run. To refresh the mount's stamina, you must feed it or wait for it to regenerate. Mount stamina will regenerate while you are riding it. Feeding the pet will refresh its' stamina by 20. Dropping multiple pieces of food at once will work to refresh additional stamina.
  • These mechanics are not final.
Misc
  • You no longer have line of sight over a patio house's fence, and thus cannot pick up items from the other side of the fence. You still have line of sight to players or creatures on the other side of the fence.
  • The skill gain code for meditation now correctly works on a difficulty based system. GMing with a wizard hat will no longer be possible as the difficulty is based off the percentage of your mana vs your total mana.
  • Innocent NPCs will have innocent corpses.
  • You can now move a guildstone within the same house.
  • Corrections to the naming convention of phoenix armor.
  • Holiday trees will automatically come down after December. They will change into a regular deed on server restart. So be sure to bring them down at the end of December if they are in a public house.
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#2
Small updates with the restart today:
  • Stamina regen is now much faster and matches the stam regen timer used on the demo.
  • Trophies now have platinum worth.
  • The platinum vendor no longer functions on double click, instead:
    • Say "vendor buy" or "[name] buy"to buy from him.
    • Say appraise to appraise a trophy.
    • To cash in a trophy, drag drop it onto the platinum vendor.
    • Some old trophies will still need a value assigned to them.


I'm away for a few days, so Merry Xmas everyone!
[Image: jack-sig.png]
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