Team events - random teams or nay? - Printable Version +- UO Lost Lands Forum (https://uolostlands.com/forum) +-- Forum: General (https://uolostlands.com/forum/forumdisplay.php?fid=24) +--- Forum: Suggestions (https://uolostlands.com/forum/forumdisplay.php?fid=8) +--- Thread: Team events - random teams or nay? (/showthread.php?tid=990) |
Team events - random teams or nay? - Jack - 06-01-2016 I've been working on some additional events and am rebuilding some things to make it easier to create new events in future. One thing I'm not sure about is if I should make teams random this time around or have the player select which team they want to be on (with a random rebalance before the game starts if people try to stack onto one team). How do players feel about it? RE: Team events - random teams or nay? - Rapture - 06-01-2016 (06-01-2016, 09:53 PM)Jack Wrote: I've been working on some additional events and am rebuilding some things to make it easier to create new events in future. One thing I'm not sure about is if I should make teams random this time around or have the player select which team they want to be on (with a random rebalance before the game starts if people try to stack onto one team). I chose random, as much as I'd like to be on the same team with the guys I've played with for years..sometimes it just wouldn't be fair. I can see this in a sect if we had the ability to set them off ourselves, maybe as a goldsink that takes a % rake like poker would. This would give the ability to those teams who really wanted to battle it out to do so and potentialy make some money off the team that lost. Interested to see how other people weigh in. RE: Team events - random teams or nay? - yakka - 06-03-2016 Back in day divinity had it where you picked with rebalance. They would actually show who had signed up on which team so one team would always be overloaded when signing up but would bounce players to even the teams in numbers. Random or picking you will still have times where player skill is very one sided. Goldsink to launch events is a cool concept. RE: Team events - random teams or nay? - farnk - 06-03-2016 Are we really to the point where we need to goldsink for events? I R NEW GLD PLS RE: Team events - random teams or nay? - Boss - 06-05-2016 (06-03-2016, 06:44 PM)farnk Wrote: Are we really to the point where we need to goldsink for events? Well when you have 125 Castle deeds and you cant bank anymore, its time to gold sync RE: Team events - random teams or nay? - Jack - 06-05-2016 (06-05-2016, 02:42 AM)Boss Wrote:(06-03-2016, 06:44 PM)farnk Wrote: Are we really to the point where we need to goldsink for events? That's why you keep it in gold coins which uses 0 items, 0 stones RE: Team events - random teams or nay? - Rapture - 06-05-2016 (06-05-2016, 03:43 AM)Jack Wrote:Rekt(06-05-2016, 02:42 AM)Boss Wrote:(06-03-2016, 06:44 PM)farnk Wrote: Are we really to the point where we need to goldsink for events? RE: Team events - random teams or nay? - farnk - 06-23-2016 (06-05-2016, 07:11 AM)Rapture Wrote:REKTUM DAMN NEAR KILT EM(06-05-2016, 03:43 AM)Jack Wrote:Rekt(06-05-2016, 02:42 AM)Boss Wrote:(06-03-2016, 06:44 PM)farnk Wrote: Are we really to the point where we need to goldsink for events? RE: Team events - random teams or nay? - Azeroth - 06-24-2016 ill say teams RE: Team events - random teams or nay? - Wiz Kid - 06-28-2016 (06-03-2016, 06:44 PM)farnk Wrote: Are we really to the point where we need to goldsink for events? I agree that random teams is the way to go for automated events. However, Skraps mention of activating custom team options for some of the events would be awesome. Lets say o2k wants to challenge >X< (just an example) to a CTF. One member could make a wager of up to x amount of gold & click their challenger. Then much like in 2v2s, 3v3s etc the team leader selects teammates. The reward money then goes into the team leaders account & can be divided up as the winners see fit. 5% sink |