Mob decay - Printable Version +- UO Lost Lands Forum (https://uolostlands.com/forum) +-- Forum: General (https://uolostlands.com/forum/forumdisplay.php?fid=24) +--- Forum: Suggestions (https://uolostlands.com/forum/forumdisplay.php?fid=8) +--- Thread: Mob decay (/showthread.php?tid=910) |
Mob decay - Veranis - 04-16-2016 I think it would be great if mobs decayed after 24 or 36 hours without an interaction with a PC. This would tidy up the the treasure mapper world a lot, as a lot of tmappers just pop the chest, loot a few items and recall, leaving the spawned mobs there for the next player to handle before they can dig up their chest. Any chance of this being implemented? I'm currently getting level 1 or 2 map spawn on 90% of locations I recall into. Thanks! RE: Mob decay - Jack - 04-16-2016 Yep I will implement this at some stage soon. There are also a ton of left over sea serpents in the ocean due to people pulling them up and leaving them there. RE: Mob decay - Isis - 04-16-2016 Those ss are convenient to fisherman who don't wanna spend time fishing up one. RE: Mob decay - Swunk - 04-16-2016 Corpse decay can cause problems sometimes. It would be nice if we could get rid of corpses by skinning them a 2nd time only after removing all the meat and skins from them.. if they have meat and skins. Figured I would mention this here since it was kind of sort of in the same vein. |