Patch 43a - 03/01/16 - Fair and Balanced - Printable Version +- UO Lost Lands Forum (https://uolostlands.com/forum) +-- Forum: Latest News (https://uolostlands.com/forum/forumdisplay.php?fid=23) +--- Forum: Patch Notes (https://uolostlands.com/forum/forumdisplay.php?fid=6) +--- Thread: Patch 43a - 03/01/16 - Fair and Balanced (/showthread.php?tid=849) Pages:
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Patch 43a - 03/01/16 - Fair and Balanced - Jack - 03-01-2016 At this point Town Invasion rewards have seen a lot of changes. Every change has been an effort toward making the rewards fair and balanced. Town Invasions are supposed to be very rewarding, because they draw players together for an hour or two each day to work toward a common goal. My goal has never been to make the rewards of town invasions stingy or hard to get, but to balance them over all the players attending and make sure everyone gets a nice reward from it. Some of the changes have missed the mark, some were just overall too rewarding. Our first iteration of the town invasion reward system worked like so:
So the next iteration worked like so:
Prior to this patch, our system now works like this. Each mob has a minimum chance of 0.5% to give platinum, or 1.5x the chance that they normally give. Multiple players can earn their 2 plat from the same mob. The idea being that players are rewarded for staying at the invasion from beginning to end. However, I can agree this is the worst system so far. For one, it requires a lot on luck whether you get platinum or not. Secondly, it favors platinum being given out in the early levels while in the later levels where there are much less mobs, it's harder to get platinum, despite the increased rate of drop. Thirdly, some invasions give out far more platinum than others simply due to the base chance of the mob dropping plat. I've seen some entire invasions drop less than 20 plat, while others dropped nearly 200. So to rectify this, we'll be moving to a new system, and one I hope that will work to keep things fair and balanced in the invasions. Onto the differences:
As always, I keep logs of how platinum is distributed and will adjust as necessary. This patch is now live. RE: Patch 43a - 03/01/16 - Fair and Balanced - Boss - 03-01-2016 This worked great! +1 for nice last TI even though I died, hand out of plat was even! RE: Patch 43a - 03/01/16 - Fair and Balanced - Blyth - 03-02-2016 Has the jewel drop at the end been replaced by fish steaks yet? RE: Patch 43a - 03/01/16 - Fair and Balanced - Varak - 03-02-2016 I didn’t mind the jewels once I got used to them. I’ve made 30K+ (about twice what I would make on the gold piles) just from jewels in one TI. Implying the players weren't being rewarded (fish steaks) only applies to the people who don't want to stand around to let scavenger pick the jewels up. Those same players let scavenger pick up gold piles, so the only "real" difference was having to hit a couple gem shops afterward to convert them into gold. The bit of extra work was slightly annoying, but manageable. I just removed the low quality gems from scavenger and picked up the good ones. It was fine. The TI’s were getting understaffed by players and needed a change. Now that we are back to gold piles, I’m sure we’ll still see people gating in alts again at the end. I don’t care though. As long as people show up, I’m fine. I don’t have anything to spend gold on anyway now that most of my characters are done training magery. I honestly love the chaos. About the only time I ever get close to death is during the TI’s. Give everyone a plat per kill for all I care. The only thing that scares me with the “Most damage” gets the prize is on the final Boss Mob. I can see someone pulling in 60 dragons at the end to get the rare drop if there is one. As long as the “most damage” gets the boss platinum (and only the platinum) and the rare is still luck of the draw, it should be fine. RE: Patch 43a - 03/01/16 - Fair and Balanced - Jack - 03-02-2016 Quote:The only thing that scares me with the “Most damage” gets the prize is on the final Boss Mob. I can see someone pulling in 60 dragons at the end to get the rare drop if there is one. As long as the “most damage” gets the boss platinum (and only the platinum) and the rare is still luck of the draw, it should be fine.Damage on the boss does not determine who gets the rare, damage over the entire invasion does. It is a random person in the top 3 of the leader list that pops up at the end. RE: Patch 43a - 03/01/16 - Fair and Balanced - Varak - 03-03-2016 That works for me. It gives additional incentive the be at the TI the whole time which is a good thing. Personally, I need some motivation to show up for the first wave, heh heh. The rare should be more than enough incentive. RE: Patch 43a - 03/01/16 - Fair and Balanced - Boss - 03-03-2016 56 plat during the whole invasion, and 2 plat drop when the boss died. Can you confirm that the boss drops 2 plat at the end? RE: Patch 43a - 03/01/16 - Fair and Balanced - Veranis - 06-27-2016 Jack Wrote:When an invasion is scaled up to have more mobs, the amount of platinum given out will too. Just wondering about this. These two statements seem to contradict one another. RE: Patch 43a - 03/01/16 - Fair and Balanced - Alcsaar - 06-27-2016 (03-02-2016, 09:22 PM)Jack Wrote:Quote:The only thing that scares me with the “Most damage” gets the prize is on the final Boss Mob. I can see someone pulling in 60 dragons at the end to get the rare drop if there is one. As long as the “most damage” gets the boss platinum (and only the platinum) and the rare is still luck of the draw, it should be fine.Damage on the boss does not determine who gets the rare, damage over the entire invasion does. It is a random person in the top 3 of the leader list that pops up at the end. Technically this is incorrect, since you can do piddly squat damage and still easily top 3. Its based on score, not damage dealt. RE: Patch 43a - 03/01/16 - Fair and Balanced - Jack - 06-27-2016 (06-27-2016, 02:16 AM)Veranis Wrote:Jack Wrote:When an invasion is scaled up to have more mobs, the amount of platinum given out will too. The amount is determined at the start of the invasion - it's possible for staff to scale up or down the amount of mobs the invasion will have before the invasion starts. If the invasion starts with a non standard amount of mobs (eg: 2.5x), there will be 2.5x as much platinum given out. However this very rarely happens. |