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Tank Mage buiilds - Printable Version

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Tank Mage buiilds - ramjet - 02-07-2019

There are more builds than this, but pretty much the main ones. I condensed the three weapon fighting melee skills, swords, macing and fencing into one column, as I suppose, you could have more than one, but this chart assumes you're only GMing one of the three. I'm going with swords personally, in all these builds. I'm thinking build number 2, but not sure how important wrestling is as opposed to anatomy, wrestling is how likely you are to hit in unarmed combat, but doesn't it also give you a chance not to lose your concentration when getting hit when you're casting a spell?

[Image: 0c445abd-6b75-41f8-809e-d6926eaecaad-ori...fit=bounds]


RE: Tank Mage buiilds - Greta - 02-08-2019

Yes, wrestling is also preventing you from beeing interrupted when casting spells.


RE: Tank Mage buiilds - Grofus - 02-08-2019

Without wrestling a dexxer will hit you nearly 100% of the time.


RE: Tank Mage buiilds - ramjet - 02-08-2019

(02-08-2019, 01:56 PM)Grofus Wrote: Without wrestling a dexxer will hit you nearly 100% of the time.

hmm, so now I'm thinking build 4.