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Incremental World Changes 1.1 - Printable Version

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Incremental World Changes 1.1 - Darwin - 08-24-2016

1. Added single rare log that faces W-E, opposite the side that regular logs are chopped
2. Added N-S facing rare log stack
3. Added orc spawn to go with the static orc camp at 757, 2203
4. Reduced Seraph spawn to 4%
5. Added “a locked treasure chest” to Brit Brigand camp
6. Farmable cotton has been slightly increased in the world
7. Added 2 spawners for town guards to Magincia, each covering roughly half the island
8. Added town guard spawners in Jhelom, excluding the fighter pits and North Island
9. Reduced Balron spawner timer in Hythloth for more balance
10. Added missing pillar at Fire Temple
11. Added evil healer in the first healer hut room at Bucs Den to prevent the “middle of door res issues” reported
12. Corrected Yew Prison T2A teleporter to go downstairs to the cave entrance rather than ½ way inside the cave to the T2A side
13. Added 2 small orc spawns off the Balron Hythloth room where the teleporter rooms are
14. Added independent Lich spawner at Vesper GY
15. Removed KY Bridge @ Justice island by request due to lack of guild to support paying its rent
16. Destard level 1 spawn has been slightly increased
17. Added trash barrels to banks that previously had none
18. All banks now have event timer clocks to see when the next event is "in game" - good for times Discord updates and breaks the bot
19. In Delucia, the small bellows forges I put out a month ago have been replaced with large bellows forges, looks much nicer.
20. Converted "Wind Bank" (in Automap) to a real bank - before it looked like a dining hall.  Now it looks like a nice place to store loot!

As always, seeking feedback on the changes where it affects your gameplay.  I do plan to implement more guard spawners similar to Jhelom and Magincia, in an effort to make the guarding more random throughout the cities.  One will have to pay attention before committing offenses in town, maybe you will have to wait for a guard to turn the corner...  Again, seeking constructive feedback.


RE: Incremental World Changes 1.1 - Apoc - 08-24-2016

spawn at balrons is nice not too fast not too slow shame it aint got two like terra ;P but terra has 2 so meh and also great to have clocks at all towns skara was missing that keep up the work guys you are really doing good this place is a great shard and staff interact with players something most shards don't do 23.56pm, good night fkrs from england