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Patch 43a - 03/01/16 - Fair and Balanced - Printable Version

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RE: Patch 43a - 03/01/16 - Fair and Balanced - Veranis - 06-27-2016

Cool, thanks for the reply. I was under the impression that the code itself considers how many players are at a TI at any given moment (dealing damage), and adjusts the number of mobs to spawn based on that. I didn't realize it was a manual thing.

So as it stands, if a TI pops while staff are AFK, and I'm the only one there, the same number of mobs spawn as would spawn if 10 people were there? I remember doing a couple TIs almost entirely alone, and it didn't feel like much more work than a TI where there are lots of people, which is why I had that impression there were far fewer mobs spawned.