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Patch 10 - 11/3/14 - Action Delay, LOS checks, Guildstone GY - Printable Version

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+--- Thread: Patch 10 - 11/3/14 - Action Delay, LOS checks, Guildstone GY (/showthread.php?tid=43)

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Patch 10 - 11/3/14 - Action Delay, LOS checks, Guildstone GY - Talia - 11-05-2014

Stable ping...is this where I chime in and boast that I have Google Fiber? Wink




Patch 10 - 11/3/14 - Action Delay, LOS checks, Guildstone GY - Blaise - 11-05-2014

On this server specifically, I run about 1060ms in the delay field. My average ping is around 30-40 from home, so with 60ms on top of the 1s delay, I have no problems with weapon toggles, or potion chugging/re-equip functions, or restock agents.





PS: I'm all in favor of 1000 restarts, as long as it means more patches being applied.













Patch 10 - 11/3/14 - Action Delay, LOS checks, Guildstone GY - Jack - 11-05-2014

I'm always a bit hesitant to restart it. I just don't want to give off the impression we're unstable. So far so good in regards to stability, we've had 1 server crash which was fixed within 15 minutes and running again.


I do love putting in patches though, when I have some nice new stuff on my home server that's sitting there for a week before I can put it in, I get sad Tongue




Patch 10 - 11/3/14 - Action Delay, LOS checks, Guildstone GY - Jack - 11-06-2014

Just some additional in game changes.

  • Regs now spawn on the ground aroundMoonglow Island.
  • Ophidian Justicars/Zealots no longer spawn, they were a creature introduced with UO:R. (thanks yakka)
  • Halloween creatures have been removed.
  • I gave fair warning and an extra day. The Halloween Stone and all coins have been removed.