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Tank Mage buiilds
#1
There are more builds than this, but pretty much the main ones. I condensed the three weapon fighting melee skills, swords, macing and fencing into one column, as I suppose, you could have more than one, but this chart assumes you're only GMing one of the three. I'm going with swords personally, in all these builds. I'm thinking build number 2, but not sure how important wrestling is as opposed to anatomy, wrestling is how likely you are to hit in unarmed combat, but doesn't it also give you a chance not to lose your concentration when getting hit when you're casting a spell?

[Image: 0c445abd-6b75-41f8-809e-d6926eaecaad-ori...fit=bounds]


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#2
Yes, wrestling is also preventing you from beeing interrupted when casting spells.
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#3
Without wrestling a dexxer will hit you nearly 100% of the time.
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#4
(02-08-2019, 01:56 PM)Grofus Wrote: Without wrestling a dexxer will hit you nearly 100% of the time.

hmm, so now I'm thinking build 4.
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