Tailoring

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"Clothes are identity and confidence. They are the disguise the naked beast dons to fool the world."

- Tad the Tailor

Training

A sewing kit is required when tailoring. While not required, it is strongly suggested to keep a pair of scissors handy to cut up any clothing you have crafted for additional cloth. You can purchase bolts of cloth in bulk from Tailor NPCs, and leather from Tanner NPCs.

  • 0.0 - 30.0: Train from NPC Tailor
  • 30.0 - 42.0: Fancy Shirt
  • 42.1 - 53.8: Cloak
  • 53.9 - 71.0: Robe
  • 71.1 - 78.7: Leather Gorget
  • 78.8 - 100.0: Studded Gorget

Alternative training method:

  • 0.0 - 30.0: Train from NPC Tailor
  • 30.0 - 41.3: Short Pants or Fancy Shirt
  • 41.4 - 51.7: Thigh Boots
  • 51.8 - 53.8: Leather Gloves
  • 53.9 - 78.7: Leather Gorget or Sleeves
  • 78.8 - 100.0: Studded Gorget

Alternative items to make:

  • 74.1 - 81.3: Leather Tunic
  • 81.4 - 95.6: Studded Gorget
  • 95.7 - 100.0: Studded Tunic

Craftables

Tailors can craft the following items:

Category Picture Item Name Resources Needed Minimum Skill Required
Hats Skull Cap 2 Cloth 0.0
Hats Bandana 2 Cloth 0.0
Hats Floppy Hat 11 Cloth 6.2
Hats Cap 11 Cloth 6.2
Hats Wide-brim Hat 12 Cloth 6.2
Hats Straw Hat 10 Cloth 6.2
Hats Tall Straw Hat 13 Cloth 6.7
Hats Wizard's Hat 15 Cloth 7.2
Hats Bonnet 11 Cloth 6.2
Hats Feathered Hat 12 Cloth 6.2
Hats Tricorne Hat 12 Cloth 6.2
Hats Jester Hat 15 Cloth 7.2
Shirts Doublet 8 Cloth 0.0
Shirts Shirt 8 Cloth 20.7
Shirts Fancy Shirt 8 Cloth 24.8
Shirts Tunic 12 Cloth 0.0
Shirts Surcoat 14 Cloth 8.2
Shirts Plain Dress 10 Cloth 12.4
Shirts Fancy Dress 12 Cloth 33.1
Shirts Cloak 14 Cloth 41.4
Shirts Robe 16 Cloth 53.9
Shirts Jester Suit 24 Cloth 8.2
Pants Short Pants 6 Cloth 24.8
Pants Long Pants 8 Cloth 24.8
Pants Kilt 8 Cloth 20.7
Pants Skirt 10 Cloth 29.0
Miscellaneous Body Sash 4 Cloth 4.1
Miscellaneous Half Apron 6 Cloth 20.7
Miscellaneous Full Apron 10 Cloth 29.9
Footwear Sandals 4 Leather 12.4
Footwear Shoes 6 Leather 16.5
Footwear Boots 8 Leather 33.1
Footwear Thigh Boots 10 Leather 41.4
Leather Armor Leather Gorget 4 Leather 53.9
Leather Armor Leather Cap 2 Leather 6.2
Leather Armor Leather Gloves 3 Leather 51.8
Leather Armor Leather Sleeves 4 Leather 53.9
Leather Armor Leather Leggins 10 Leather 66.3
Leather Armor Leather Tunic 12 Leather 70.5
Studded Armor Studded Gorget 6 Leather 78.8
Studded Armor Studded Gloves 8 Leather 82.9
Studded Armor Studded Sleeves 10 Leather 87.1
Studded Armor Studded Leggings 12 Leather 91.2
Studded Armor Studded Tunic 14 Leather 94.0
Female Armor Leather Shorts 8 Leather 62.2
Female Armor Leather Skirt 6 Leather 58.0
Female Armor Leather Bustier 6 Leather 58.0
Female Armor Studded Bustier 8 Leather 82.9
Female Armor Female Leather Armor 8 Leather 62.2
Female Armor Studded Armor 10 Leather 87.1
Bone Armor Bone Helmet 4 Leather
2 Bones
75.0
Bone Armor Bone Gloves 6 Leather
2 Bones
79.0
Bone Armor Bone Arms 8 Leather
4 Bones
82.0
Bone Armor Bone Leggings 10 Leather
6 Bones
85.0
Bone Armor Bone Armor 12 Leather
10 Bones
86.0
Bone Armor Orc Helm 6 Leather
4 Bones
80.0

Bulk Order Deeds

Basics

Acquaint yourself with the "Message of the Day" menu.

Type [motd in game and you will be presented with a menu. For BODs, select the bottom tab on the right-hand side. You will see two sections, one for Tailoring, and one for Smithing. In each section, you will see three important counters. They are titled as follows:

  • Next BOD Available
  • Remaining [Tailor/Smith] Flips
  • Next Flip Increment

These counters tell you your account's BOD availability status.

Here is a video of the BOD collection and flipping process, hopefully it is clear enough to understand how things work: https://www.youtube.com/watch?v=CHQ-G5Hjg4Y

The rest of this post will elaborate on what was shown in the video.

Collection

To start doing BODs, the first step is of course to collect empty BODs from NPCs, intending to fill them and turn them in for reward. The method to collect BODs works as follows:

  • Character must have 70.1 Tailoring or Blacksmithing to be offered the respective BOD.
  • The BOD type offered must be craftable at the character's skill level (e.g. it is required to have 82.9 Tailoring to have a chance to craft the item "studded bustier," therefore if you have 82.8 or less Tailoring skill, you will not have a chance to be offered a BOD of "studded bustier" type).
  • Only at 100.0 skill will you have a 20% chance to be offered a Large BOD; at 99.9 or lower, you will have a 0% chance at a Large BOD.
  • A BOD can be collected from both the tailor and smith every 5h30m, as shown in the [motd menu.
  • To collect available BOD, an item must be sold to the relevant NPC (Tailoring: "tailor" or "weaver" titles in paperdoll; Smithing: "blacksmith" title).
  • Upon sale of item (I use one bandana for tailoring, and one iron ingot for smithing), you will see a menu pop up offering you the BOD. Click accept, and it will go into your inventory.

Filling & Turn-In for Reward

The next step after collecting the BOD is to fill it!

  • To fill a small BOD, simply craft the item type requested as many times as requested, then combine it with the deed. Upon double clicking the BOD, you will get a menu with an option "Combine this deed with the item requested." * Select this option, then target the item you crafted, or more conveniently, target your character's inventory pack shown in their paperdoll (Alt+P will bring up the paperdoll by default) and it will combine all relevant items your character is carrying. Repeat this as many times as needed for the quantity the BOD requests (10, 15, or 20).
  • Once filled, the small BOD can be turned in for reward, or saved for future combination with a respective Large BOD.
  • To turn in for reward, simply drag & drop the BOD onto the NPC tailor or weaver for tailoring, or blacksmith for smithing. The reward will be placed in your inventory or bank box, depending how large the reward is.

Flipping

The last step in the BODing world is called flipping. You can "flip" BODs in order to increase the variety of BODs you receive. Since the high reward BODs tend to be rare, increasing the number of BODs you are offered logically increases your chances at receiving a rare BOD. Generally, you will choose to flip less desirable BODs in hopes that the new BOD you are offered will be a more desirable one!

  • The flip status is located in [motd as explained above.
  • To flip means: to reset the BOD availability counter by turning in a filled BOD to the NPC for reward.
  • An account is given a default of 4 flip opportunities per 23 hour period.
  • First, make sure that if a BOD is already available that you collect it before proceeding to the next steps. Generally if a BOD will be available shortly anyway (less than an hour or two), it is best to wait that time and collect that free BOD before doing flips; waiting is not necessary however.
  • Upon turning in a filled BOD, you will notice the "Next BOD Available" counter will change its status to "Now" and that your "Remaining [Tailor/Smith] Flips" will decrement by 1.
  • At this point you should sell an item to collect a fresh BOD, which will set the timer back to 5h30m.
  • Repeat these last two steps until your "Remaining [Tailor/Smith] Flips" is at 0.
  • Each flip is reset to available 23 hours after last used.
  • You can purchase Flip Increment Deeds from the platinum vendor for 25 platinum coins. This will permanently increase your daily flip opportunities by 1.

Rewards

There is a special collection of Bulk Order Deeds available for Tailors to fill out. Returning these provides specially colored cloth, sandals, and other items as rewards.

The list of BOD Rewards can be found here: https://uolostlands.com/bod-rewards/

Ancient Tailoring Needles

An ancient tailoring needle can be purchased from a vendor located in Britain at the gates to Lord British's castle for 25 platinum coins. To use the ancient tailoring needle, you simply need to equip it to your paperdoll, then begin crafting with a sewing kit in your backpack.

  • Increases Tailoring skill by 25.0%
  • 600 uses/charges

Notes

A Bolt of Cloth contains 50 yards of cloth

Sheep regrow their wool after one full UO day has passed

Holding an ancient tailoring needle when cutting clothing with scissors may have a chance to produce additional cloth

Sewing kits crafted by grandmaster tinkers have higher crafting durability

See Also

Alchemy - Blacksmithing - Bowcraft & Fletching - Carpentry - Cartography - Cooking - Inscription - Masonry - Tailoring - Tinkering